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Helm's Deep v9a

Author File Description
File Details
# of Players: 6
Version: AoM: The Titans
------ Helms Deep v9a ------

Helms Deep v9a has been released to the unsuspecting public, mainly because i haven't been here for almost 6 months :P Well, surprise! v9a is an improvement on v8c and v9, a large amount of bugs have been addressed and more efforts have been made to balance the scenario. However, it is extremely difficult to balance because of the vast amount of strategies. Some work, some don't. If you play the orcs right, you'll slaughter Helms Deep. If you defend yourself well, you'll soon see Rohan coming down the hill to your rescue. Please tell me if you have any suggestions for balance issues.

~List of updates~
- a LOT (i mean, a very big lot) of small bugfixes
- A huge amount of notifications, including stats for the players, has been added
- Misc. efforts to balance gameplay
- Several events have music added
- More explosions :P
- Gandolf is now ub3rn1z3d, Orcs, when he comes, run for the hills. *

~Known Bugs~
- Obviously, we still have balance issues. I cannot stress how absurdly difficult its been to balance this scenario. If your better than your opponent, you win, as far as i can tell. Feedback encouraged!
- The mysterious bug of the 2nd gate still exists. The gate has 3000 HP, but is mysteriously reduced to 1200 HP the instant its hit by an enemy (damage thereafter progresses normally). I have spent efforts from v6 and before trying to eliminate this and i can NOT find what in gods name is DOING it. Suggestions appreciated!
- Double Music is still a problem. Because of the way music is handled it is difficult to get the normal music to stop while the event music is played. This is being worked on.

I wanted to add a failsafe which would convert units of a resigned player to an active player, but i have yet to get it to work. It may appear in v9b. Regardless, the scenario is still very very fun and i have gotten good responses from playtesting on ESO.

Have fun

* Gandolf now destroys, instantly, any enemies that are near him. By destroy, i mean annihilate, vaporize, no longer exist, etc. He will literally walk through your entire army. This change was made because Rohan is supposed to signify that the good guys won. However games often last 10 or more minutes longer because of blockades and choking done by crafty orcs. No more blocking, orcs! Please post your feedback on this feature, if its stupid, awesome, doesn't belong here, should stay here, or its good, but you need to make the orcs more powerful, or its not powerful enough, etc.
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File Author
V9b has been completed, but people have been showing a preference to v9a in ESO. I'm going to be experimenting with many different versions before releasing v10.
TheManaLord Dude if you made a version of your EXCELLENT Helm's Deep maps where the first three players are the orcs, I would be in love with you.

(my name is also Erik, I think we're soul mates, lolz)

But seriously great scenario, just one word of advice, nerf haldir and legolas a little bit, if you put them behind meathshields you can hold the final gate forever. Also, if you could make the trojan walls just super strong wooden walls itd look A LOT nicer, and it'd be easier to see your units and such.

Also, orcs as 1, 2, and 3 if you could sometime whenever, i tried to myself but I can't do all the triggers I could only convert the army's, I'm a editor noob =(

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