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Downloads Home » Single Player Scenarios » A pack of two maps

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A pack of two maps

Author File Description
billybob23456
File Details
Version: AoM
In Cleopatra's attack you have to rescue a friend from Cleopatra's heavily guarded base.

In The Forest of Doom, you must escape from a forest.

Simple as that. For more info post comments on the comment boardy thingy.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
jml The Forest of Doom:
You set the wrong player ( I think 5 instead of 1 )
Anyway: Editor --> Toolbar --> Objects --> Place Objects --> Place as: scroll ( not long 'till... ) Player 1! Save your game. This is the way to finally decide which player is gonna be controlled by human and lead your scenario. So reset player 1 to human ( even clear the AI ) and Player 5 to CPU ( Player 5's AI is ok ).
I suggest you place a camera start ( since you're now with the player 1 --> object! ) near Arkantos. Your scenario is going to open right where you placed this camera start.
You can avoid fighting the 2 Migdol Strongholds ( Be careful here. Your objective is asking us to destroy the ennemy's Stronghold so it's kind of confusing as you might think you just have to take the 2... Strongholds down, and in fact you want us to destroy the whole thing, including the Citadel! Say destroy the ennemy. ) and get straight to the settlement. But there is nothing ther, no food, no gold, meaning no way to built a town center and progress untill you get some siege weapons. You can destroy the 2 Migdol Strongholds with your few men since the ennemy hasn't research the boiling oil yet, but there is no way to get the Citadel down, since a Citadel can always attack units beneath itself.
I wouldn't use the meteor GP to destroy a forest. It works but Forest Fire GP it's much less dangerous... for yourself, and always clear your way out. Or some triggers with nice effects could get rid of the trees.
About the ennemy's towers? Useless if you didn't want to upgrade them, and if you do, You should fire this trigger you used in your Cleopatra scenario, something like the Start Tower effect. Otherwise you just walk through them.
Last, I hope, the villagers by the end automatically constructed an entire city in this very narrow forest, blocking the way... 'don't think you wanted that. So get rid of them, or clear the AI.
Otherwise, cool for a first one.
Cleopatra:
Not much gold either, but towers undefended by soldiers are piece of cake to take down. It just takes hours to get some siege weapons, and to get them almost one by one, even if just one good siege tower is enough.
Something funny? Don't forget you can obtain the Underworld Passage GP if you play Zeus. Send a Pegasus to the hero you gotta rescue, fire the Underworld Passage next to him, send even a siege tower or a villi... and you win!
Beside, have your allies working, they just seat there doing nothing, so... ( Effect: Unit work, funny one that can do also... funny things sometimes, praying, etc... almost everything... )
Just meaning to be helpful, nothing to worry about. Please, keep going!

[Edited on 04/06/06 @ 07:44 PM]

billybob23456
File Author
Thanks for the tips, I shall try to fix the maps asap. :)

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Statistics
Downloads:618
Favorites: [Who?]0
Size:268.88 KB
Added:04/04/06
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