This is the first scenario to my first ever campaign. Don't expect to be amazed, i am only a noob. There are no triggers or cinematics, but my first scenario is actually quite a challenge.You start behind the last of the Walls of Atlantis with few resources, you must build an army, send it across the hell on Earth which is Desert of Amethyst, and then confront Garganesis and his followers behind a fake Wall of Troy. I would like anyone and everyone to review my scenario because i want to improve my skills of scenario making. Thankyou.
I got 3 files:
The .cpm should be renamed .cpn and dropped into the data folder.
But... it doesn't show into the campaign droplist even if you do so???
Mikaeleo File Author
Posted on 04/18/06 @ 10:32 AM
As i said, i am a noob, and am no good with all this technical stuff, so i'm sorry but i can't help. great apologies. I can review well though! :D
Posted on 04/18/06 @ 11:48 AM
No problemo, I just played your scenario and it went well, but the campaign system doesn't really work.
As you said, it's very simple, no trigger, no cine, so I guess just keep going and read and play a lot some others' stuff. This not a noob scenario, just a beginner's one.
It's pretty well balanced regarding the fight side since there is not much gold around, but you could improve a lot the look of it with eye-candies, etc... and triggers, quests, cines... Don't bother too much with the campaign stuff. No need. This is really complicated technical stuff for me, as you said yourself, and just work on a good scenario for now. Just an advice.
[Edited on 04/18/06 @ 12:06 PM]
Mikaeleo File Author
Posted on 04/18/06 @ 11:57 AM
Thanx for the comment. I am currently workin on the full campaign with cinematics and triggers. When I release it, i would love to read more comments and maybe even a review :)
Posted on 04/18/06 @ 12:08 PM
Oups! I just added some lines above as you were writting...
Posted on 06/26/06 @ 12:45 PM
Not much to say but "I got to play..."
No triggers or cinematics OR music.
Not much creativity except build and kill.
Map Design: 1
Didn't lower the elevation to make the map flat, no eyecandy or mixed terrains.
No idea what this is even supposed to be like but i give it a 3.
Additional Comments: Work on your map design, triggers, and cinematics is all i can say.