This is the first scenario of my up-coming campaign, The Osiris Mission. It's my first campaign, and it doesn't have any cinematics. This is the updated version - the original was impossible to complete. It's a fairly challenging scenario, please tell me what you think so I can improve it. I would really appreciate some reviews.
Come on, 12 downloads and not one review! Tell me what you think please!!!
Posted on 04/22/06 @ 04:42 AM
At the top of the page, there is a button called Update!
Posted on 04/22/06 @ 09:55 AM
Hey, you come to my place to be the one pushing 50000 times the mouse button. Faster, give me 1 Vision & 4 bolts and Osiris is gone. How? Yours to find out. A hint? You didn't uncheck the " Use victory conditions "... which should be unchecked by default in my opinion. Looks like your training yourself on the storyline before getting into the eye-candy stuff. A choice? There is an effect, even in Vanilla, that gets rid of the starting units. and this village is a piece of cake to take down. A couple of things I'm not crazy about, but since that's a matter of test, I won't enter that field here. But feel free to mail me anytime if you want. And please, as always, these are only criticisms to make everything getting... better, including myself.
hartleyhair File Author
Posted on 04/23/06 @ 05:18 AM
Umm... I hardly understood any of what you just said... no offence ment.
Posted on 08/02/08 @ 07:21 PM
Playability was pretty basic, but the fact you had to click bolt 100 times was very annoying and had no point really.
Balance was pretty off, Osiris is extremly powerful and can kill about 5 of your units in 1 hit, and due to the fact that you have to bolt him a bunch, you really run through a ton of lost units.
The idea of the objective was good, though the method of killing osiris was bad.
Map Design: 3
Map design wasnt the best, very basic and not much "eyecandy" to look at, but it was playable.
Instructions were laid out well and and could result in a story if bult upon.
Not very fun and kinda annoying at times, though it did show some signs of hard work. It was a fair map to play, but im sure you can make new scenarios that can be much better that builds off your storyline.