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Downloads Home » Campaigns » Legends of the Third Age: The Fellowship of the Ring

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Legends of the Third Age: The Fellowship of the Ring

Author File Description
EazY_Ben
File Details
Style: Mix
# of Scenarios: 12
Version: AoM: The Titans
*****PATCH NOW OUT!!!*****

Download here:


http://aom.heavengames.com/downloads/showfile.php?fileid=5422


*******DOWNLOAD THE TWO TOWERS HERE**********

http://aom.heavengames.com/downloads/showfile.php?fileid=9899


Check out the youtube trailer!

http://www.youtube.com/watch?v=xdgnh7Vzlo8


*****AWARDS*****

Winner of 'Best Campaign' January 2007
Winner of 'Best Modpack' January 2007

*****************


The Modders and Mappers of the Liquid Fire Studios: Legends of the Third Age Team Proudly Present....

THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING

For over 2 years, the Legends of the Third Age team have been working to re-create the first installment of Tolkien's classic Lord of the Rings trilogy in AoM. In this long-awaited campaign, the player follows the adventures of the nine members of the Fellowship in their quest to destroy the One Ring. The scenarios are made to the highest quality by some of the best designers in the community, and will lead the player from the sweeping rural hills of the Shire to the deepest depths of Moria to the wooded ruins of Amon Hen. Complex map design and amazing eye candy will keep gamers coming back simply to watch the brilliantly created cinematics. Even more fantastic is the completely original soundtrack created by a true genius at his craft. From Rivendell to Mordor, Legends of the Third Age: The Fellowship of the Ring brings Middle-Earth alive like never before.

Aside from the excellent scenarios, The Fellowship of the Ring boasts what may be the largest and most expansive modpack in Age of Mythology history. Each weapon is authentic, and gamers will feel the fires of the Balrog and hear the crack of Gimli's axe. Each face of each hero is authentic and detailed, as is every structure in the many exotic Middle-Earth locales. The mods were made by legends in the Age of Mythology community, and the quality does show.

The Fellowship of the Ring has features such as:

- The world of J.R.R tolkein created in AoM for the first time!
- 12 beautiful maps, pain-stakingly made to the finest quality by some of the best Age of Mythology mappers out there.
- The largest and most detailed modpack ever created in AoM!
- Original and never before seen game play.
- Extensive and professional sound track.


Credits:

Project Founder: Coolsk8r

Project Lead: EazY_Ben
Lead Scenario Designer: Guardian Of Isis
Lead Modder: Dnas
Public Relations: Zeus174

Designers:
- Guardian Of Isis
- Deianeira (BlueDragon27)
- EazY_Ben (EaZy)
- Blackhunter
- Razzia
- Myst

Modders:
- FlipBizcut (1979-2005)
- Dnas
- Coolsk8r
- Antisback
- Waveslave610
- Stephen Caines
- Guardian Of Isis
- King Jared
- Sjouke
- Daemon Crudelis
- Dude12345

Playtesters:
- casper15
- DeadHead
- Oscar
- Guardian of Isis
- Deianeira (BlueDragon27)
- EazY_Ben (EaZy)
- RiderOfEternity

Musicians:
-Msc Mixer

Big thanks to Ykkrosh for creating the BAR loading mod, of which this project makes extensive use of.
http://aom.heavengames.com/downloads/showfile.php?fileid=3457


**This project is dedicated to the late, great Flipbizcut (1979-2005).**


===IMPORTANT===
When installing, you extract the extractor to your AOM INSTALL FOLDER,
not the folder you downloaded the file to.
Your AoM install folder is C:\Program Files\Microsoft Games\Age of Mythology\.
It is NOT My Documents\My Games\Age of Mythology.
If you extracted incorrectly,and re-extracted, you must run the
lta.exe inside the AoM folder, NOT the one created from the
mis-extraction.
Please do not pester us about something not working if you did not
extract to the AOM INSTALL FOLDER.
If you are getting an error about rockalldll.dll, you have not
extracted it properly.

*****PATCH NOW OUT!!!*****

Download here:

http://aom.heavengames.com/downloads/showfile.php?fileid=5422
Pages: « First « 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Dude12345 ...? The mods come with the download, just follow the instructions and run lta.exe in your AoM Directory and it should work fine...
MythicRuler Excellent mods. I especially liked the Balrog and Sauron ones. They were great.
king movert lol i think it was great but i aint to good with puzzles and im stuck on the puzzle on scenario 5 cant figur it out.
tasev Argh cant anyone help me?

Nvm, this mod caused a problem so with or without this mod and campaign aom wouldnt work, so Im reinstalling so I hope everythinggets better.

[Edited on 04/27/06 @ 10:14 PM]

jonathan1222
Rating
3.8
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
No doubt this review shall receive criticism. So beforehand I'd like to say that this review is in no way biased because Liquid Fire Studios name is stamped on this. Nor do I have anything agianst LFS. And nor do I have anything agianst any of the designers and modders who took part in the creation of this campaign.

_______________________________________________
Legends of the Third Age: The Fellowship of the Ring

Playability: 4
Installation: Easy, and non-stressful.
Allows the campaign to be played by a wider audience of both those who know how to install modifications, and those who don't.

Playing the Campaign: Another plus is how you can run the campaign without the disc required, I could run LTA.exe with or without the disc. This will no doubt help those who have lost or lent their disc.

The Campaign:

Playable Scenarios:
The Prologue:
Short with no lag. Basically a fixed force scenario with no surprises or challenges. But that is covered in balance. My army had no trouble moving and never got stuck. The heroes didn't regenerate, which is seen in all the scenarios afterwards, but they could revive after death, but this didn't cause any problems.

The Long Expected Party:
Short again, with no lag. Hobbiton had a hobbit feel to it, provided by the hobbit holes and the music. The Sackville Baggins were quite a nuisance, no way to get rid of them, but they did not affect game play whatsoever.

The pesticide was very easy to spread, I only stood in two places and it was all delivered. I don't think this was intended.

Escaping the Shire:
This and Flight to the Ford are where I had problems. The stamina system was good, very unique. However, it was only an embellishment for a fixed force scenario, when this scenario could have been better off as a scenario where you have to stay out of the riders line of sight all the way through. The quests weren't much help either in simulating what happened at this point in the story.

Flight to the Ford:
Yet another fixed force scenario, with a stamina system and quests for embellishment. I got quite bored with this scenario because it was pretty much exactly the same as the last one only a change in storyline.

The Council of Elrond:
Okay, a brief respite from fixed force, the scenario is puzzle based. Not much to say of this scenario.

Cahaedrn:
Another fixed force scenario, but this one without the stamina system, and this time with only two puzzles. Boring. You didn't find a good way to implement the watcher, as at that time the implications could have suggested they could have just went into the mines without dealing with the watcher whatsoever.

Moria:
This was one scenario I looked forward to, but again: fixed forced. The walls of Atlantis weren't much to simulate Moria, with all the outstanding mods in this campaign, you could have at least did a couple more texture mods for the walls, to simulate Moria.

The Balrog did compensate for the rest of the scenario a little bit though, veerrry nice.

Breaking of the Fellowship:
The final fixed force in this scenario, with a few puzzles or hidden places to embellish it. This scenario was the only one to use the 'stay out of line of sight or die' element that I suggested in the Escaping the Shire scenario, but otherwise was quite boring.

Cinematics:
The better portion of the campaign seemed rushed. The dialog was quick, the scenes were quick, the cinematics seemed like they were rushed and not a lot of effort was put into them. The choice of music for them could have been better and the custom music ended abruptly.

Summary:
Cinematics rushed, scenarios repetitive. The scenarios were pretty much, march through the forest/mines right clicking enemies and watching them die while doing a few a side quests involving killing more guys. Very little micromanagement was needed.

However, I gave you a three because of the mods - which were outstanding, especially Sauron and the Balrog - and the auto-installer. Without these, it would have been a two.

To improve, Have a little bit of a variety besides pure brainless fixed force fighting, the heroes need to have more micromanegement besides pulling the almost dead heroe out of the fight.

Balance: 3
The prologue was overall not very balanced, the heroes could die in the scenario, and since they could revive, they didn't need to be micromanaged.

In the later scenarios, micromanagement was required because you controlled much less units and they could not die, and since they don't regenerate, you have to rely on the healing powers found on that map.

To improve, the orcs should have been a little stronger in the prolouge, and the heroes should have been more then buffed up soldiers, as that's pretty much what most of them were, take Isildur and Elrond for example, they are just buffed up soldiers, they don't have any unique abilities, and they aren't much more powerful then the soldiers anyways, so I didn't take them into much consideration. Gil-Gilad was the only hero I really considered.

There was no lag, notably.

Creativity: 4

I'm giving this a 4 here because of all the puzzles, which were unique. And you had some unique eyecandy. There isn't much else beside the side quests in the scenarios that can be marked for creativity, besides the modifications.

Map Design: 4
Above Average I'd say. A lot of effort may have been put into this, but the map design really didn't match the locations described in the book or shown in the movie. Rivendell is one example. It is hardly comparable to what I saw in the movie or described in the book. And Moria, although a lot of effort was put into the columns, it still did not seem like Moria.

The Moria in the movie was filled with chasm's, and dark halls and rooms. There were also levels to Moria. The Moria in this has no levels and is basically a winding path save for the part with the Great Hall.

The map design area I've found lacking, not enough effort was spent here, and yet so much was spent in modding. Even with the modded objects the places in the game did not look like the places in the movie or did not fit the description of the book, and this brought down map design by a lot.

Story/Instructions: 4
The campaign was almost entirely relevant to the story, save for people like the mountain spirit, the dwarf near Weathertop, and that old man in the forest. That's the only place you lost marks. These quests/puzzles took away from the intended fantasy trying to be replicated. These puzzles/quests could have at least been more relevent to the story.

The instructions were clear and the spotlight clarified what just happened and such.

Additional Comments:
Much better then all the other LoTR scenarios out there. I look forward to the next part in the trilogy.

-Jonathan
Ambition Designs

[Edited on 04/30/06 @ 09:19 PM]

AHU_ZEUS YAYYYYY
Blue Dragon27 Thanks for your comments Jonathan. We'll take everything you said in to consideration for the patch.

BTW you can get rid of the Sackville-Bagginses you just have to keep walking until they lose LOS of you. ;)
RavenOfOdin Is this campaign for Titans only, or can be used with Vanilla aswell?
Blue Dragon27 Titans only I'm afraid. I think some of the mods are based on models in The Titans. Without it some units won't work.
Gaurdian_112 Let me stress my position that LTA is NOT a DGDN project just because Eazy was involved in it.

We're not going to ask you to edit the news on your website Cat, but take that into consideration.

'Also I see that you guys made the same mistake in the third playable scenario as Gaurdian did with Birthright (I let you crack your brains on that one).'

Ahh what is it:P

'Currently not keen on the awful rock borders, and the use of "Message" for chat (after scenario 1, which is an inconsistency)'

To be honest, I found that the worst thing about YOUR scenarios was not using message for chat. Using 'chat' for chat isn't good, IMO, because most of the time nobody even notices it. Messages are noticed. Why not use them? At that moment, all we want you to see is that message, NOTHING else.

True, there's the advantage of looking over old messages, but sometimes you don't even notice you got a message, since chat comes in so 'secretely', and who wants to open up a chat box and scroll through lots of text to find what he missed. A message almost always makes sure you can see it.

@the review:

I think the 3.4 is low. Take into consideration the time and effort to create the mods alone. Imagine just having this modpack, without the scenarios. That alone deserves a 4.0.

Not to mention, if you look at the quality of other 3.4 rated scenarios, can you REALLY compare those to LTA?
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Rating
4.5
Breakdown
Playability4.2
Balance4.1
Creativity4.9
Map Design4.7
Story/Instructions4.3
Statistics
Downloads:45,042
Favorites: [Who?]13
Size:42.60 MB
Added:04/25/06
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