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Downloads Home » Campaigns » Legends of the Third Age: The Fellowship of the Ring

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Legends of the Third Age: The Fellowship of the Ring

Author File Description
File Details
Style: Mix
# of Scenarios: 12
Version: AoM: The Titans
*****PATCH NOW OUT!!!*****

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Check out the youtube trailer!



Winner of 'Best Campaign' January 2007
Winner of 'Best Modpack' January 2007


The Modders and Mappers of the Liquid Fire Studios: Legends of the Third Age Team Proudly Present....


For over 2 years, the Legends of the Third Age team have been working to re-create the first installment of Tolkien's classic Lord of the Rings trilogy in AoM. In this long-awaited campaign, the player follows the adventures of the nine members of the Fellowship in their quest to destroy the One Ring. The scenarios are made to the highest quality by some of the best designers in the community, and will lead the player from the sweeping rural hills of the Shire to the deepest depths of Moria to the wooded ruins of Amon Hen. Complex map design and amazing eye candy will keep gamers coming back simply to watch the brilliantly created cinematics. Even more fantastic is the completely original soundtrack created by a true genius at his craft. From Rivendell to Mordor, Legends of the Third Age: The Fellowship of the Ring brings Middle-Earth alive like never before.

Aside from the excellent scenarios, The Fellowship of the Ring boasts what may be the largest and most expansive modpack in Age of Mythology history. Each weapon is authentic, and gamers will feel the fires of the Balrog and hear the crack of Gimli's axe. Each face of each hero is authentic and detailed, as is every structure in the many exotic Middle-Earth locales. The mods were made by legends in the Age of Mythology community, and the quality does show.

The Fellowship of the Ring has features such as:

- The world of J.R.R tolkein created in AoM for the first time!
- 12 beautiful maps, pain-stakingly made to the finest quality by some of the best Age of Mythology mappers out there.
- The largest and most detailed modpack ever created in AoM!
- Original and never before seen game play.
- Extensive and professional sound track.


Project Founder: Coolsk8r

Project Lead: EazY_Ben
Lead Scenario Designer: Guardian Of Isis
Lead Modder: Dnas
Public Relations: Zeus174

- Guardian Of Isis
- Deianeira (BlueDragon27)
- EazY_Ben (EaZy)
- Blackhunter
- Razzia
- Myst

- FlipBizcut (1979-2005)
- Dnas
- Coolsk8r
- Antisback
- Waveslave610
- Stephen Caines
- Guardian Of Isis
- King Jared
- Sjouke
- Daemon Crudelis
- Dude12345

- casper15
- DeadHead
- Oscar
- Guardian of Isis
- Deianeira (BlueDragon27)
- EazY_Ben (EaZy)
- RiderOfEternity

-Msc Mixer

Big thanks to Ykkrosh for creating the BAR loading mod, of which this project makes extensive use of.

**This project is dedicated to the late, great Flipbizcut (1979-2005).**

When installing, you extract the extractor to your AOM INSTALL FOLDER,
not the folder you downloaded the file to.
Your AoM install folder is C:\Program Files\Microsoft Games\Age of Mythology\.
It is NOT My Documents\My Games\Age of Mythology.
If you extracted incorrectly,and re-extracted, you must run the
lta.exe inside the AoM folder, NOT the one created from the
Please do not pester us about something not working if you did not
extract to the AOM INSTALL FOLDER.
If you are getting an error about rockalldll.dll, you have not
extracted it properly.

*****PATCH NOW OUT!!!*****

Download here:

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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Dude12345 If we get bad ratings, so be it, it's his opinion on the the whole thing, he went into a lot of detail and went through each scenario, and came to the conclusion that it deserved a 3.4. This cannot be helped....
Guardian Of Isis Even though I worked on this, I know it's not perfect. But a 3.4... Argh. And only a 3 for the mapping. Do you realise that I spent hours and hours (probably more than anyone else) just polishing up and adding eye-candy? 3 is the AoM level of mapping. I'd give the mapping 4.

But w/e, opinion is opinion. I'm just hoping for more reviews, because a 3.4 doesn't look good on the DL page. :D
Tiber Septim I think it's a trigger condition that the message only appears after the dogs kill me... That's what happens anyway, I waited ten minutes, and the message didn't come up, but when I killed myself, it did...
File Author
I agree about the low rate. Lets just wait it out - im sure when more reviews come (HINT HINT :P) it will go up.

And GoI is right....he must have spent 48 hours touching up the maps alone. And wow, all this and we have the same rating as your average n00b map.

Meh, not really bothered. At least we proved our initial doubters wrong when they said we'd never release this :)
Archaeopterix ---quote---
Imagine just having this modpack, without the scenarios. That alone deserves a 4.0.
Yep, the mods a 4.0, the scenarios a 3.0, which is on average a 3.5 - pretty much the rating Jonathan gave. I don't see how you can disagree with the review. It discusses every aspect of the game and gives fair ratings. To compare it to another 3.4 review, as you wished: it's the same rating I gave to KotM. Comparing this to KotM, one has to notice that KotM owns in playability and (a lot!) in map design. The reason why it is still a 3.4 is probably because it's such a big project and involves some nice modding, too, which I guess makes up for the map design a bit. The question is of course whether we should also take into account the amount of blood, sweat and tears that went into it. I personally think we should, but don't overrate it. I can work for years on a project that sucks. Knowing this wouldn't make the project any better.

I might review when I finish playing :)

[Edited on 04/28/06 @ 01:40 PM]

Gaurdian_112 IMO, LTA is ALL about the mods, the scenarios are just add-ons to the overall experience. It should be judged on the quality of the modifications, which are superb, and the fact that its basically a bloody total conversion- look how many new units, powers, civs, heroes, etc...

Also I don't think you can compare LTA to KoTM, or any of my projects. IMO this community got a little spoiled by the eye-candy frenzies of my works, and vandhall's works, and oscar's works...

When we make a single-player scenario, we spend a year or even more on it to perfect every portion. There's a reason Birthright and Heroes Chronicles are oozing with eyecandy- its because I have no other goal.

These LTA guys, they've got the modpacks, etc.., coordination, teamwork- there's so much to worry about.

I agree the map design is not amazing, but IMO the overall rating should represent the modpack as a whole--is this amazing project, and total conversion, only worth 3.4?

[Edited on 04/28/06 @ 02:20 PM]

Shrink ==
"Using 'chat' for chat isn't good, IMO, because most of the time nobody even notices it. Messages are noticed. Why not use them? At that moment, all we want you to see is that message, NOTHING else."
I like using chats because you can have a lot on the screen at once, and you can press Page Up to view old ones - very useful in RPGs if you accidentally miss some information.
I support the use of Messages for simply gameplay instructions or information, such as "Object Found" or "Go to the flared area".

True, there's the advantage of looking over old messages, but sometimes you don't even notice you got a message, since chat comes in so 'secretely', and who wants to open up a chat box and scroll through lots of text to find what he missed. A message almost always makes sure you can see it."
Chat doesn't come in secretly - on an empty screen, it's white writing on the left hand side. When you've just clicked someone and are expecting something, it's hardly secret or hidden.
You don't need to open the chat box/menu and scroll through it, just press the Page Up button during gameplay and old chat will appear on the screen.

Using Messages seriously detracted from the game, for me. I actually used CHANNEL SURFING in the Hobbiton scenario because I had missed a couple of messages and I thought it was pointless if I couldn't play the scenario properly (or fully - i couldn't do the optional objectives).

Also, about the rating: I don't think it's written up /that/ greatly, but the number itself is fine. I would have probably rated it slower, as you can probably tell from the number of criticisms I've written out here (sorry!). While the mods do push it up, the scenarios are disappointing, in a word, and I've yet to come across anything creative (except the great mods).
The mods don't push it up that much because it is first and foremost a campaign, and a lot of the mods are very flawed in that they don't give you any useful information in the rollover and info screen, and a lot of the textures are too dark or simply copy/pasted photographs, which I'm not keen on.
They're still great mods though - well programmed and well modelled, where applicable.

[Edited on 04/28/06 @ 02:36 PM]

RiderOfEternity What who said the mods deserve only 4.0? The balrog alone deserver a 5.0.. dear me XD! People can give individual mods 5.0s, why not this? Ah wait a minute, there's no Mod score :(

3.4 is low for a project that's had so much effort put into it. I mean, these aren't AOM's finest designers but they definetly deserve more marks for sticking it out through all the set backs. I wish there were score boxes for "Mods" and "Accomplishment", but ah well.

Can I suggest to everyone to put a personal score out of a hundred, because this system only takes into account scores from the 5 areas and gives the average.
Shrink Oh yes, there is of course the effort thing. A lot of effort are put into a lot of projects, and you can't rate things based on the effort. It's unfair.
I don't see how the scenarios had more effort put into them than most other scenarios, nor do I see how the mods had more effort put into them than most other major modpacks.

It just took you guys a long time.
Dnas AIP! People! Please don't start a flame war... it's really not good. :-P
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