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Downloads Home » Campaigns » Legends of the Third Age: The Fellowship of the Ring

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Legends of the Third Age: The Fellowship of the Ring

Author File Description
EazY_Ben
File Details
Style: Mix
# of Scenarios: 12
Version: AoM: The Titans
*****PATCH NOW OUT!!!*****

Download here:


http://aom.heavengames.com/downloads/showfile.php?fileid=5422


*******DOWNLOAD THE TWO TOWERS HERE**********

http://aom.heavengames.com/downloads/showfile.php?fileid=9899


Check out the youtube trailer!

http://www.youtube.com/watch?v=xdgnh7Vzlo8


*****AWARDS*****

Winner of 'Best Campaign' January 2007
Winner of 'Best Modpack' January 2007

*****************


The Modders and Mappers of the Liquid Fire Studios: Legends of the Third Age Team Proudly Present....

THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING

For over 2 years, the Legends of the Third Age team have been working to re-create the first installment of Tolkien's classic Lord of the Rings trilogy in AoM. In this long-awaited campaign, the player follows the adventures of the nine members of the Fellowship in their quest to destroy the One Ring. The scenarios are made to the highest quality by some of the best designers in the community, and will lead the player from the sweeping rural hills of the Shire to the deepest depths of Moria to the wooded ruins of Amon Hen. Complex map design and amazing eye candy will keep gamers coming back simply to watch the brilliantly created cinematics. Even more fantastic is the completely original soundtrack created by a true genius at his craft. From Rivendell to Mordor, Legends of the Third Age: The Fellowship of the Ring brings Middle-Earth alive like never before.

Aside from the excellent scenarios, The Fellowship of the Ring boasts what may be the largest and most expansive modpack in Age of Mythology history. Each weapon is authentic, and gamers will feel the fires of the Balrog and hear the crack of Gimli's axe. Each face of each hero is authentic and detailed, as is every structure in the many exotic Middle-Earth locales. The mods were made by legends in the Age of Mythology community, and the quality does show.

The Fellowship of the Ring has features such as:

- The world of J.R.R tolkein created in AoM for the first time!
- 12 beautiful maps, pain-stakingly made to the finest quality by some of the best Age of Mythology mappers out there.
- The largest and most detailed modpack ever created in AoM!
- Original and never before seen game play.
- Extensive and professional sound track.


Credits:

Project Founder: Coolsk8r

Project Lead: EazY_Ben
Lead Scenario Designer: Guardian Of Isis
Lead Modder: Dnas
Public Relations: Zeus174

Designers:
- Guardian Of Isis
- Deianeira (BlueDragon27)
- EazY_Ben (EaZy)
- Blackhunter
- Razzia
- Myst

Modders:
- FlipBizcut (1979-2005)
- Dnas
- Coolsk8r
- Antisback
- Waveslave610
- Stephen Caines
- Guardian Of Isis
- King Jared
- Sjouke
- Daemon Crudelis
- Dude12345

Playtesters:
- casper15
- DeadHead
- Oscar
- Guardian of Isis
- Deianeira (BlueDragon27)
- EazY_Ben (EaZy)
- RiderOfEternity

Musicians:
-Msc Mixer

Big thanks to Ykkrosh for creating the BAR loading mod, of which this project makes extensive use of.
http://aom.heavengames.com/downloads/showfile.php?fileid=3457


**This project is dedicated to the late, great Flipbizcut (1979-2005).**


===IMPORTANT===
When installing, you extract the extractor to your AOM INSTALL FOLDER,
not the folder you downloaded the file to.
Your AoM install folder is C:\Program Files\Microsoft Games\Age of Mythology\.
It is NOT My Documents\My Games\Age of Mythology.
If you extracted incorrectly,and re-extracted, you must run the
lta.exe inside the AoM folder, NOT the one created from the
mis-extraction.
Please do not pester us about something not working if you did not
extract to the AOM INSTALL FOLDER.
If you are getting an error about rockalldll.dll, you have not
extracted it properly.

*****PATCH NOW OUT!!!*****

Download here:

http://aom.heavengames.com/downloads/showfile.php?fileid=5422
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AuthorReviews   ( All | Comments Only | Reviews Only )
jonathan1222
Rating
3.8
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
No doubt this review shall receive criticism. So beforehand I'd like to say that this review is in no way biased because Liquid Fire Studios name is stamped on this. Nor do I have anything agianst LFS. And nor do I have anything agianst any of the designers and modders who took part in the creation of this campaign.

_______________________________________________
Legends of the Third Age: The Fellowship of the Ring

Playability: 4
Installation: Easy, and non-stressful.
Allows the campaign to be played by a wider audience of both those who know how to install modifications, and those who don't.

Playing the Campaign: Another plus is how you can run the campaign without the disc required, I could run LTA.exe with or without the disc. This will no doubt help those who have lost or lent their disc.

The Campaign:

Playable Scenarios:
The Prologue:
Short with no lag. Basically a fixed force scenario with no surprises or challenges. But that is covered in balance. My army had no trouble moving and never got stuck. The heroes didn't regenerate, which is seen in all the scenarios afterwards, but they could revive after death, but this didn't cause any problems.

The Long Expected Party:
Short again, with no lag. Hobbiton had a hobbit feel to it, provided by the hobbit holes and the music. The Sackville Baggins were quite a nuisance, no way to get rid of them, but they did not affect game play whatsoever.

The pesticide was very easy to spread, I only stood in two places and it was all delivered. I don't think this was intended.

Escaping the Shire:
This and Flight to the Ford are where I had problems. The stamina system was good, very unique. However, it was only an embellishment for a fixed force scenario, when this scenario could have been better off as a scenario where you have to stay out of the riders line of sight all the way through. The quests weren't much help either in simulating what happened at this point in the story.

Flight to the Ford:
Yet another fixed force scenario, with a stamina system and quests for embellishment. I got quite bored with this scenario because it was pretty much exactly the same as the last one only a change in storyline.

The Council of Elrond:
Okay, a brief respite from fixed force, the scenario is puzzle based. Not much to say of this scenario.

Cahaedrn:
Another fixed force scenario, but this one without the stamina system, and this time with only two puzzles. Boring. You didn't find a good way to implement the watcher, as at that time the implications could have suggested they could have just went into the mines without dealing with the watcher whatsoever.

Moria:
This was one scenario I looked forward to, but again: fixed forced. The walls of Atlantis weren't much to simulate Moria, with all the outstanding mods in this campaign, you could have at least did a couple more texture mods for the walls, to simulate Moria.

The Balrog did compensate for the rest of the scenario a little bit though, veerrry nice.

Breaking of the Fellowship:
The final fixed force in this scenario, with a few puzzles or hidden places to embellish it. This scenario was the only one to use the 'stay out of line of sight or die' element that I suggested in the Escaping the Shire scenario, but otherwise was quite boring.

Cinematics:
The better portion of the campaign seemed rushed. The dialog was quick, the scenes were quick, the cinematics seemed like they were rushed and not a lot of effort was put into them. The choice of music for them could have been better and the custom music ended abruptly.

Summary:
Cinematics rushed, scenarios repetitive. The scenarios were pretty much, march through the forest/mines right clicking enemies and watching them die while doing a few a side quests involving killing more guys. Very little micromanagement was needed.

However, I gave you a three because of the mods - which were outstanding, especially Sauron and the Balrog - and the auto-installer. Without these, it would have been a two.

To improve, Have a little bit of a variety besides pure brainless fixed force fighting, the heroes need to have more micromanegement besides pulling the almost dead heroe out of the fight.

Balance: 3
The prologue was overall not very balanced, the heroes could die in the scenario, and since they could revive, they didn't need to be micromanaged.

In the later scenarios, micromanagement was required because you controlled much less units and they could not die, and since they don't regenerate, you have to rely on the healing powers found on that map.

To improve, the orcs should have been a little stronger in the prolouge, and the heroes should have been more then buffed up soldiers, as that's pretty much what most of them were, take Isildur and Elrond for example, they are just buffed up soldiers, they don't have any unique abilities, and they aren't much more powerful then the soldiers anyways, so I didn't take them into much consideration. Gil-Gilad was the only hero I really considered.

There was no lag, notably.

Creativity: 4

I'm giving this a 4 here because of all the puzzles, which were unique. And you had some unique eyecandy. There isn't much else beside the side quests in the scenarios that can be marked for creativity, besides the modifications.

Map Design: 4
Above Average I'd say. A lot of effort may have been put into this, but the map design really didn't match the locations described in the book or shown in the movie. Rivendell is one example. It is hardly comparable to what I saw in the movie or described in the book. And Moria, although a lot of effort was put into the columns, it still did not seem like Moria.

The Moria in the movie was filled with chasm's, and dark halls and rooms. There were also levels to Moria. The Moria in this has no levels and is basically a winding path save for the part with the Great Hall.

The map design area I've found lacking, not enough effort was spent here, and yet so much was spent in modding. Even with the modded objects the places in the game did not look like the places in the movie or did not fit the description of the book, and this brought down map design by a lot.

Story/Instructions: 4
The campaign was almost entirely relevant to the story, save for people like the mountain spirit, the dwarf near Weathertop, and that old man in the forest. That's the only place you lost marks. These quests/puzzles took away from the intended fantasy trying to be replicated. These puzzles/quests could have at least been more relevent to the story.

The instructions were clear and the spotlight clarified what just happened and such.

Additional Comments:
Much better then all the other LoTR scenarios out there. I look forward to the next part in the trilogy.

-Jonathan
Ambition Designs

[Edited on 04/30/06 @ 09:19 PM]

Titan602
Rating
4.4
Breakdown
Playability4.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions4.0
Playability: 4
It was a fantastic and fun game. It had riddles, (I thought they were abit to hard though so I had to cheat) quality mods, and a mix of easy and hard levels.

Balance: 5
I don't really know what I can put here, but it was nearly exactly like the movie! Nearly all the bits were alike and since you did it with other guys in LFS, the way the scenarios clash, one after the other makes it... great! (note to self, find better adjectives)

Creativity: 4
It was very creative, but since it was based on the movie and not in your imagination, I'm going to talk about mods! I love the mods! The only bad thing about them is that they don't have a good cinematic model, but they were still fun to use! There was a lot to detail in them and I think that the guys who made the movie would be applauding you!

Map Design: 5
This undoubtedly deserves a five! Beautiful map design and eyecandy! Every single map had beauty in every step. There is just one problem! On the fourth map (Escape from the ford), there was a bit were I could just walk on a giant bit of map that wasn't used! Other than that, there were mixed terrains, and the mods make it better! Its one big five!

Story/Instructions: 4
It was a great story! You followed the movie extremely well and I always ne what to do, and when there was a new objective, you would know strait away! I have nothing more to say other then it didn't follow the story exactly the same, but I suppose that's just AoM's fault isn't it?

Additional Comments:
I know that you put unimaginable years of effort into it, and it finally paid off! I can't wait till the next one! Congrats

[Edited on 07/24/08 @ 06:42 AM]

Tiber Septim
Rating
4.0
Breakdown
Playability4.0
Balance3.0
Creativity5.0
Map Design3.0
Story/Instructions5.0
I have taken the time to rethink my review.

[Playability/Modding Enjoyability: 4]
Due to the mods, this was a very fun scenario. The design for Hobbiton and Moria I really liked, some parts where hard, some easy, and the amount of freedom in some maps was very good. Who made the Balrog? That was the best mod by far, Sauron's eye coming close behind, then Sauron behind that. Whoever made the mods, they are VERY good.

[Balance/Modding Functionality: 3]
The dogs in Hobbiton may be a bit fast, but I like it anyway - the mods worked perfectly, I will go as far as saying that RiderOfEternity and the LTA team could seriously join ES in the future, they're that good. Who made Moria? Though the cave troll does seem to take a while to arrive, it is an excellent map, that and Lothlorien.

[Creativity/Modding Design: 5]
Lord of the Rings isn't exactly unpopular, but Legends of the Third Age is one of the only good Lord of the Rings campaigns/scenarios I have played. The only other good one is multiplayer, only Istari's scenario equals this one. Very well done to you all on the LTA team! Now on to the modding design... I can make basic mods, but this - wow... I feel like I will only be a veteran modder when i've modded Alien (from the movie), the size of a titan, with every detail, but heck, the Balrog beats even that.

[Map Design: 3]
Not exactly candy to the eyes, but it was something. Out of interest, who made Moria? That was the best map, in my opinion, and whoever made it must be an extremely good designer. I would suggest, instead of using one-square hills for the archers, using cliffs instead though, it looks more realistic. But as Gaurdian said, it isn't all about the map, more about the mods. Brilliant work!

[Story/Instructions: 4]
The instructions could use some revision, and be made a bit clearer, but they're quite good. The story was good, though. I liked the idea of the Hobbiton scenario (for a moment I thought you had devoted a scenario to each chapter). But still, this deserves a four, and thank JRR Tolkein half for that.

[Additional Comments:]
Overall, not the best campaign, but a good one, nontheless. If you wanted to give the impression that this was about the modding, why did you put it under campaigns?
antisback
Rating
4.2
Breakdown
Playability3.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Ok before I start I know I have a reputation for being a harsh reveiwer, but what I say is the truth! If ya'll don't like it then i'm gonna set Mr T on you!
Playability: 3
Ok so I noticed quite alot of bugs
1. When i was playing on the mission: flight to the ford, the big forest giant gaia thingy kept following me, eventually I lost her but she then proceeded to kill the dwarf who had been converted to another player about ten minutes before hand and I lost the mission.
2. On Moria, when i was in Balins tomb the cave giant that was supposed to attaack me didn't, so i sent legolas out side to look for him and he was stuck, luckily i managed to get him to follow me back into the tomb, but this is still quite a major bug...
3. On weathertop it says leave weathertop through the southwest entrance, from where the screen was left after the cinematic I exited through what i assumed was the south west entrance only to find that it was the way that i had just came... I then found out that it was the south east entrance which you actually intended for me to leave through

Balance: 4
Fairly well balanced but I found that at times it was fairly easy if not long and tedious. but this was only occasionally, but that is to be expected with different designer with different ideas of what is a balanced and what is not.

Creativity: 5
Very creative, lots of new ideas in this scenario. I liked the puzzle on flight to the ford (took me nearly 2 mins to figure out even with my superior brain, but then i didn't use the hints you can get from the statue.) The stamina system is an old idea but, i like the idea of gaining food from an apple tree, which i assume was a mod?

Map Design: 5
I loved the map design especially balins tomb in moria, that was amazing. The paths on rivendell were a nice addtion but tended to block frodo from going exploring as he does not attempt to find a path around. The shire looked amazing and really did look exactly how I'd imagined it would when I read the book many years ago. On pretty much all the missions even though you knew you were following a limited path it didn't feel like it, although perhaps you could do something a bit more creative than invisible walls to stop players from wondering off.

Story/Instructions: 4
A great adaptation of imo one of the best stories of all time. The instructions were clear most of the time but at some times it was slightly unclear. Also when you recive riddles you should either send them in send chat or have it so you can get them repeated as with the message it tended to fade a bit too quickly. Perhaps for the other two campaigns you should add a few more into the objectives panel when you get a side quest so you can check what it was you were supposed to be doing when you load up the game after saving and closing it for the night.

Additional Comments:
The mods were the apitomy of awesomness, although i've had them for about 12 months now ;) I like the addition of more natural eye candy which added to the map design.

A very nice well rounded campaign, also very well organised. I look forward to the next two additions to this amazing project.
pEpsIdUDe_123
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
First of all, I would like to congratulate Liquid Fire Studios, and the rest of the LTA team. You guys did a great job. And, I will definitely be looking forward to the Twin Towers, maybe even try to join the designers or modders list.

Playability: 5
The playability was very nice. All of the scenarios were extremely fun and the cinematics were exciting and smooth. Good job on the playability, it's definitely one of my favorite campaigns.

Balance: 4
For the most part, the balance was good. In some parts, the game was too easy. And, in other parts, the game was too hard. But, in most of the scenarios the balance was nice and even. Nice job, I know how much playtesting it takes to get the balance pretty nice.

I'll give you a 5 since most of the scenarios' balance was great.

Creativity: 5
Well, this isn't just another Lord of the Rings map. This is fantastic. The scenario had a lot of creative parts and your portrayed LoTR wonderfully. The mods were terrific. I don't know how you're going to top those mods for The Two Towers now that our beloved FlipBizcut has passed away. But on a happier note, good job. You definitely deserve a 5 in this category!

Map Design: 5
The eyecandy is brilliant! I especially like Rivendell. In some areas you could've added a bit more detail or taken off the rock borders along the paths. But, for the most part, the eyecandy is top notch. And Moria was amazing! Awesome work on the map guys! Perfecto!

Story/Instructions: 4
I have to dock a point off for the story and instructions. Because, I generally hate Lord of the Rings (except this campaign :p) so when the riddle statue asked me where Saruman's home was, I had no clue. I just guessed Mordor because that's one of the only places I knew. So, I had to do a google search to find out the answer. When I was playing, I had no clue who Saruman was either. I guess he was the evil wizard guy, but I wasn't following all the details between the evil wizard and Gandalf. Or, it might be that I get Saruman and Sauron confused. So, it might be me, and it might be the campaign, I don't know. But, the same thing happened with the question 'Who is the father of 'Balin?'. Also, the ring wraiths riddle made absolutely no sense to me. I had to look in the editor to find the answer. The rest of the story and instructions were explained very nicely. I might suggest straying a little more away from the movies. It seemed to me that you were trying to make it just like the movie. Some of the scenes worked out greatly, but others wern't so nice. For example, I think the fight with the Watcher beast could've been left out. Especially since that didn't work for me when I tried using the 'Pandoras Box' cheat earlier in the game :p

Additional Comments:
Great work guys! Keep it up.
And next time, maybe try not to use the Message trigger.

Regards,
Pepsidude

[Edited on 05/23/06 @ 07:12 PM]

Marter
Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 4
It was pretty good, but to play that campiagn, I had to change the aomxmod i had. But then it was fun and very good.

Balance: 4
The balance was very good. I would of gave it a 5 if the dogs in the first playable senerio was slower. It took me about 10 tries to beat it!

Creativity: 5
The eye candy was amazing. I had so much fun looking at it. My computer lagged a lot from the crazy amounts of eyecandy and overheated...

Map Design: 5
The map design was very good. The map looks like it was generated by hand, taking serveral days a map.

Story/Instructions: 4
I had to redo some of the areas because I could not understand part of it. On the riddle one, I had to quit and look at the triggers to beat it.

Additional Comments:

Very good! I was wondering If you could relase a version that uses low deatil. With out the bar loading mod off, so I can switch between mods when I want.
Keep up the great work.
When is the two towers going to come out?
Try not to use 13 senerios, becuase 13 is evil number.

porsche_908
Rating
4.4
Breakdown
Playability2.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 2
The hobbits die too easily, and plus, they are aggresive, so they rush valiantly into battle, only to be killed. Also, it seems that many different scenarios have been packed into each scenario, maybe to cut down scenario count, but that means that if I play until almost the end of each very long scenario, and I lose, then the work before that would all be wasted.

Balance: 5
Its a very good balance :)

Creativity: 5
Its quite creative :)

Map Design: 4
sometimes, the fellowship find an exact replica of themselves (actually they are used for cinematics), but it is quite annoying to go onto weathertop to find another Aragorn, Frodo, Merry, Pippin, and Sam sitting there.

Story/Instructions: 5
The story is very good, the instructions are clear enough, just that whenever a new objective appears, it says, "New Objective" instead of describing what the new objective says.

Additional Comments:
All in all, this is an extremely good campaign. I enjoyed playing it, though I had to resort to "CHANNEL SURFING" sometimes. I don't like it when the hobbits keep yawning when they were supposed to be talking, and I don't like it when Saruman and Gandalf keep tossing their staffs and swords in the cinematic. In one of the cinematics, Aragorns sword appears to have gone through one of the hobbits' swords. Also, in the Lothlorien cinematic, Gimli asleep appears to have half his body gone through the rock, both his eyes wide open, and bits of his axeblade sometimes appearing through the rock. In the Rivendell cinematic, Frodo was holding his sword even when lying down, piercing a hole in the blanket. I understand it is extremely tedious to make entire new animations for each scenario, but this definately shows that the quality isn't the best. The new units don't have sounds (or at least on my computer). The Ring is actually octoganal (I don't blame you, if the ring were too detailed, it will kill most computers).

All in all, I love this campaign. I tried to make my own scenario on the Helm's Deep war, but due to my extreme ignorance on the matter of making scenarios, I failed to make a single trigger. I placed around 10,000 Uruk-hais and a considerable amount of Elf archers, Rohirrim, etc. Result: due to the extreme number of polygons and pixels of texture, my computer lagged most untolerably, and the computer clock was slowed by around 5 times (I am NOT exaggerating, I placed a god power, and compared the seconds countdown to the second-hand of an analog clock that I held in my left hand). Moral of the story: do not put too many troops. So, I hope that in your campaign, you would be considerate enough to not put too many units on the same map. Maybe split the battle into many different maps or something. I'd rather have a lot of scenarios than have very few extremely long ones ;)
P.S. Maybe I could read a few scenario-making tutorials, and modding tutorials, and make my own mod sometime.
P.P.S. If you took the trouble to read until the very end, I am most impressed by your patience.
Urgwaine
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
I certainly like this campaign, everything worked fine, so that gives you a good feel already. First I thought you would keep it as close as the books as possible. But the riddles made it exciting and not just LotR. With this I mean you will have more play-fun because you don't only have those few moments wich you can convert to game. That's why I liked Rivendell so much.

Balance: 4
Most of the maps were balanced, although in Escape from the Shire there were simply to many enemies for the hobbits wich couldn't regenerate, it took way to much times to try, wich made this one together with Moria(where the archers just killed you every time, I had to take them out 1 by 1)a bit frustrating. But lvls like Caradras and Flee to the Fort were way to easy, you could just hack through enemies, regen, and go to the next enemie. Although the riddle in the Forest kept you busy for some time. I really wanted to give you a 5 for this one but I can't do that if it's only worth a 4,3 , it's a pity you can't give ratings with decimals.

Creativity: 5
You have been very creative with the scenarios, I did not expect this. All those quests really added a lot to this campaign. So did your mods, but without, this would be very good too, although they really extended the feel and seperated it from the other LotR campaigns!

Map Design: 5
I think these maps had high quality, although for some things, like the automatons at Amon Hen (to hide in the trees)could be replaced be more forested things like berry bushes, or just click the tree. I was really glad when I saw that there was not the regular eyecandy(add road-edges etc.) this would definitely ruin some missions. The way you designed the Shire really made me happy because it felt so real! Rivendell was pretyy cool too, but I think it could use some more watter in it, because the bridge was really awesome, Moria was wel designed too, The great hall was really impressive. When I saw all those culloms I really lost reality for a moment.

Story/Instructions: 5
The story was good, I don't mean Tolkien's work, what's really a masterpiece, but how you made it come to live. Both Instructions and Hints were done in a very well way, and it was really helpfull important messages, were messaged in both ways.


Additional Comments:
Keep up the good work! And if you will balance The Two Towers a bit better than Fellowship of the Ring, I can give you a 5 rating :)

I played this campaign with the patch

[Edited on 08/03/06 @ 02:05 PM]

Silent_Bobcat
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
I thought the entire campaign was brilliant. Not only did you incorporate rpg elements and side quests into it, you also incorporated strategy. Making sure Legolas is higher than evry1, choosing which hero to use for certain situations, and the puzzles were very enjoyable. The one in the flight to the ford was a thinker.

Balance: 4
This i had a bit of a problem with. The hobbits did not regenerate and I often found myself having to do things over and over b/c my hobbits kept dying. mebe u should also add a few more healing options.

Creativity: 5
No doubt this is one of the most creative campaigns I've ever seen. You really managed to bring the movie version of the story to life. But still no Tom Bombadil :(. But aside from that, i thought it was very creative. you can tell that you put alot of work into this. (I also like the sounds of the heros, nice touch)

Map Design: 5
This was probably one of the best catagories. The map was elaborate and beautiful. u really made me feel like i was in the world that is Middle-Earth. What was interesting were the detours leading up to the famous scenes (like the fight in Balin's tomb). Most ppl would just do the famous scenes and not have anything leading up to it; it was very well done.

Story/Instructions: 5
Well, i don't have to say anything about the story, it's Tolkein, it's fabulous. The instructions were VERY helpful. Not once did i find myself lost or confused; except a few times when the message instructions went too fast. You might want to fix that. The flares were very helpful and lasted a long time, which was great. You did a fantastic job!

Additional Comments:
Give yourselves a pat on the back, you have outdone yourself on this. By far the BEST lotr mod I have ever seen. Keep up the good work! I can't wait for Two Towers!

[Edited on 08/13/06 @ 12:04 AM]

AgeofKnights
Rating
4.4
Breakdown
Playability3.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 3
I found the scenarios very enjoyable, though I aslo found it diffuclut to get through the first few scenarios with the stamina trees.

Balance: 4
Between the mods and the scenarios ii seemed to me the focus of LTA was to creat the tolken charecters seeing as the mods seem more prominent than map design.

Mod Design: 5
The mods are vey well done, extremly detailed. The buildings look amazing, along with the units amazing my favorite has to be "Invisble Frodo"

Map Design: 5
very well done and eyecandied maps help bring Middle-earth to life.

Story/Instructions: 5
well Tolkien did write a masterwork and you did a great job of telling that tale.

Additional Comments:I LOVE LTA
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HGDL v0.7.1

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Rating
4.5
Breakdown
Playability4.2
Balance4.1
Creativity4.9
Map Design4.7
Story/Instructions4.3
Statistics
Downloads:44,107
Favorites: [Who?]13
Size:42.60 MB
Added:04/25/06
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