Posted on 04/26/06 @ 12:46 AM (updated 05/05/06
DESCRIPTION: This campaign features four brothers who equally rule the land in peace.
|# of Scenarios:
||AoM: The Titans
<><<><><><><>One brother rules Greece, another rules the Norse, and so on. One day, a
curse is brought upon the land, caused by the brothers' fighting over who should rule
the whole land. Now, it is up to two unlikely heroes, Emily and Brian, to save the land
and once again restore the rule of the 4 brothers.
This Campaign features 9 scenarios. Four are playable, 3 are short cinematics, and 2 are longer prolouges and epilouges. It comes with an auto installer, but you can also install it manually.
Comments greatly accepted.
|Author||Reviews ( All | Comments Only | Reviews Only )|
|Guardian Of Isis
I've always found Playability a weird part to judge. Overall, most of the campaign went smooth. I also judge on how much different types of gameplay you put here. It's all Build and Destroy basically, but you make some fun variations in each scenario. I've gone into that deeper in the Creativity section.
Your scenarios do not have opening cinematics; I know the story isn't too complicated, but it just gives a more professional look and I recommend you to do so in the future.
Though you tried to keep balance in, it was too easy. Definitely. Especially in the last scenario, where I simply built a Titan and crushed my enemies. The attacks from Peter were not too hard and if I trained enough units, I could easily take on his army.
You also should have added attacks in scenarios 1, 3 and 4. I ended up finishing the campaign in slightly under 2 and a half hours. It was at times challenging; thus the 3.
You didn't go too far on creativity. You made a few variations in each scenario (a normal B&D in the John scenario, holding off atacks in the Peter scenario, restoring Temples in the Stephen scenario and freeing carts in the Thomas scen). Every scen ended with killing each brother and destroying his temple. But since you're new, I'll give you a 3 instead of a 2.
Map Design: 3
You made well-defended forts in each scenario and I liked the Atlantis scenario with Stephen. The way the whole map was underwater was original. Other than that, mostly blank spaces, filled with cliffs and trees. Still, you managed to keep the scens from getting completely boring, so I'll grant you a 3. Remember for future campaigns: use embellishments like rocks, flowers, grass and mix terrains to keep your scenarios interesting.
The story was mighty simple. The four brothers receive a curse upon their Temples and it's up to 2 brothers (God knows how they got involved, really) to break it. The instructions were clear and I always knew what to do. There's not really much to add here; something I would like to say, is that next time, I'd make more Age of Mythology-ish names.
I've been VERY generous on your campaign. It's good for a first thing, though. Now that you've mastered the basics of Age of Mythology, it's time to expand with more variation in your scenarios, better storytelling and more creativity. But above all, try to keep it fun. Good luck, MythicRuler!
You're maps were too small. On each level I felt that I was crammed into a corner, with little resources and no room to build. there was always an excess of a resource on one level and a deficit on the next. I would recommend making things a little more roomy.
Not much to say. AI's really didn't do much... at all. I would recommend actually being attacked and them moving around doing things.
Story was great... but the way it presented kinda sucked. Everything was too concise and there wasn't much you had to do. Kill this to open this then kill the boss and his army. Thats really all. Add some side-quests or obstacles.
Map Design: 1
WAY TOO SMALL!!! Please, expand the map, and don't make everything so straight-shot. Add some eye-candy. A few more levels would have been nice aswell.
Great story. OBJ's were done well.
Please, add more and bigger levels. Also, expand the story just a little.
(Everything was quite well done in fact, and I have to say I rather enjoyed the game quite much.)
(The thing is, you have to restrict the abillity to create Titan's Gate and also the Wonders. I could build a wonder and wait for 10 minutes and I would win. I could build a Titan's Gate and unleash the Titan to destroy the enemies. And also, you have to 'make' the AI attack you with intervals, like 10 hoplites per minute. Something like that.)
(I like the story. Very original. Hope to see more these!)
Map Design: 3
(Here comes the harder part to review. For the first scenario, there was so many trees around there would not be much to design on. Lazy perhaps? But great idea anyways. For the Norse part, not much to say. And the Atlantean one, I don't quite admire the way it is designed and was rather basic. Improvement on the spreading of textures required. The desert one was fine, but reqiures little more eyecandy.)
(Somehow I always knew what to do. Objectives were short, sharp, clear and concise.)
Map design is seriously needing to be improved! But I would love to see more of these campaigns, the story is so original and creative. I love it. :D
Btw, I would also suggest a 12-scenario campaign next time because I think it would be rather fun to have much more scenarios than just 4.