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Modpacks » Wargs and Wargs Riders (Updated)
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Wargs and Wargs Riders (Updated)
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Author |
File Description |
GURE |
Posted on 05/15/06 @ 04:54 PM (updated 01/22/07)
File Details |
Version: |
AoM: The Titans |
Hello All!
This modpack contains three new units!
- Wargs, Wargs AxeRiders and Wargs Riders, From the film The Lord of the Rings: The Two Towers.
They are totally three new units with new models and new textures.
The Wargs possess three different types of textures.
The Wargs AxeRiders and The Wargs Riders possess two different types of textures.
- The Wargs AxeRiders are armed with an axe that can be thrown (rangedattack).
- The Wargs Riders are armed with a spear with the handattack.
- This modpack works only in AOM THE TITANS.
- The screenshots are included in the file zip.
UPDATED: Now The Orc that sits on top of the Warg is animated on the Death animation, I merged the two models together, I merged also the two models of the attack, so now the attack animation it is completely new.
I hope that you like this modpack!!!
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Pages: [1] 2 » Last » | Author | Comments ( All | Comments Only | Reviews Only ) |
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GURE
File Author |
Posted on 05/19/06 @ 12:00 PM
Hi Dude12345! I thank you for the very critical interest that has for my mods.
I answer to his considerations:
1: The Warg's model is a bit blocky and it's legs kinda jitter on the Death animation.
- I don't understand to thing it is referred!
2: The Orc that sits ontop of the Warg isn't animated on the Death animation, so it looks strange.
- This is true! the Orc is seen dead to earth when the Warg dies.
3: The attachments are off for the Warg Axerider(I've had this problem too, very annoying, but fixable through merging)and although you can't really see it from sky-view, it's still a problem.
- Which one attachments are off ??? but if you can't really see it from sky-view, as can be it still a problem!
4: The Warg Axerider throw axes at close range.
- The Warg Axerider throw axes at close range, because otherwise it would not have sense the bite of the warg.
however I updated the textures of the head for the warg axerider and I modified a little bit the animation on the anim walk and on the anim attack.
[Edited on 07/20/06 @ 05:53 PM]
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Nucleus |
Posted on 05/20/06 @ 04:17 PM
Wow! This is a great mod.... I really like your mod.
The warg unit is really similar to the wargs shown in the film, and this is the best warg unit and warg rider unit I've seen, so this is a great addition to my game.[Edited on 05/20/06 @ 05:52 PM]
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GURE
File Author |
Posted on 05/21/06 @ 04:07 AM
Thanks Nucleus! I'm glad that you have appreciate this mod! I spent a lot of time to make this modpack, especially for the textures and the models of the wargs. But it has been a fun!
If you like to, I'd be happy about a review.[Edited on 05/21/06 @ 04:39 AM]
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Joshling |
Posted on 05/21/06 @ 11:48 PM
What file do i save it on? I really want it, it looks great!
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GURE
File Author |
Posted on 05/22/06 @ 05:05 AM
Hi Joshling! sorry, but I don't understand the question.(I don't speak English well).
If you refer to review, you must read the Review Guidelines. If instead you want to know how to install the mod, in the file zip there is the file Read~Me.
[Edited on 05/22/06 @ 06:17 PM]
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Joshling |
Posted on 05/22/06 @ 11:38 AM
Oh OK Thanks alot! |
GURE
File Author |
Posted on 05/24/06 @ 05:37 AM
Many thanks Nucleus! for the review. I'm glad that you like this mod.[Edited on 05/24/06 @ 05:57 PM]
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Nucleus |
Posted on 05/30/06 @ 03:44 PM
Hi GURE, I'm creating a mod, and I want to create or modify some files .prt (special effects), I've looked for a guide, but I have not found nothing.
I can create or to modify some files prt? and if these can be created or to modify, how must I do?[Edited on 05/30/06 @ 03:52 PM]
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GURE
File Author |
Posted on 05/31/06 @ 01:06 PM
I know that the models prt they can modify only with a hex editor, for then to modify the relative textures with an image editor.
If you knows already how to make some mods, therefore you will already have the program Aomed and you knows how to use it, then you must have these programs: a hexeditor and an image editor (GIMP, completely free and open-source.)
Open a file prt with a hexeditor, an example (sfx g arkantos glow.prt), and changes the name of the texture written to the inside, for it is better now that you must keep the length of the writing, the points and the spaces.
For example - .S.F.X. .G. .A.r.k.a.n.t.o.s. .G.l.o.w. -----> .S.F.X. .G. .M.y.n.e.w.p.r.t. .G.l.o.w. then finds the relative texture, in this circumstance sfx g arkantos glow.ddt, convert it in sfx g arkantos glow.bmp, modifies the texture as you like it, and rename it with sfx g mynewprt glow.bmp, then reconvert it in sfx g mynewprt glow.ddt.
this is the procedure that I use.[Edited on 06/02/06 @ 04:29 PM]
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gangsta4lyfe |
Posted on 05/31/06 @ 06:15 PM
nice mod but what dude said a littile blocky,otherwise great mod!! will this work online? well the blockiness is barely visible.[Edited on 06/03/06 @ 09:20 PM]
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HGDL v0.8.2 |
Statistics |
Downloads: | 1,750 |
Favorites: [] | 3 |
Size: | 2.77 MB |
Added: | 05/15/06 |
Updated: | 01/22/07 |
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