I am proud to announce the release of Ancient evil RPG now for download! I have put alot of work into this RPG as it is my biggest project! Set the teams as 4v2. If you do teams wrong, it should sort itself out!
An ancient evil is threatening to rise and you are on the trail to stop it! Play through exciting missions, purchase upgrades and marvel at the glorious eyecandy and editor tricks added!
#Funky eyecandy - best ever from me
#Unlimited leveling using complex QV system with increasing difficulty!
#Most enemies are modifying to make game tough later on
#14 shop items altogether
#Mixed characters with their own ablilities
#Ingame cinematics with many minimissions
#Gold granted as you kill enemies
#Elevation higher/lower than normal to add more perspective
#Difficulty selecter to match your skill
#Cheat prevention added - plus gold advantage removed
#Mixed lightings and weather to match scenery
#Cool effects and editor tricks
#Long playability - estimated 1h30 to 2h30 playtime.
#Challenging boss that will try it's best to stop you!
#Resorce piles represent your statistics:
Gold - Your money
Wood - Your kill count
Food - Your character level
Comment on this would be wonderful for I may need to correct any balance problems, etc. Please also report any bugs you come accross too!
This is my best, largest and most complex ever project so enjoy!
FINAL UPDATE ON 30TH OF MAY, OLD DOWNLOADERS PLEASE REDOWNLOAD IT!
The playebilyty was very good not too difficult really plain. On the other hand you are very dependend on your healers cause untill you get to the second shop they only can heal you. and the leel starts quite intens with big batles.
Balance was almost perfect (great job), I played on medium difficulty. There are a few points in the level were it gets unballanced: like were you get the gold for the boat you have to face peltast these kill the archer in no time. this things happen at a few other parts too. player one is at the start IMO too weak he has a low attack and most off all a low range. The level was hard but still it could be done great job!
I liked your extreme cliff use and the specials powers like from the archer witch grants walking berry bushes. Tough I tought maybe a bit more different (how do you call it) "controlls" (sorry if you dont understand). cause it was prety standard after all. all units were allready on the map etc.
Map Design: 4
Here I was very surprised most parts of the map like the norselands and the lava were greatly designed! But few other places you lacked at it (that collum forest) What dissappointed me the most was your terain mixing skills you mostly used just one or maybe two teraines for an entire area! It doesn`t cost that much time to mix terains. most of the map was good BTW.
You really lacked at this I think. If you had made objectives it would be so much better! mosst of my compagnons didn`t know what to do because they weren`t 'really' watching the intro. The story was nothing special i think, I mean the evil anubite king, were did it come from?, what did he do?, where did the heroes come from?, why didn`t the heroes act quicker etc.
though it was an enyoyable story if you don`t think to much :P.
I think it was an good MP RPG, but nothing really special nice to play for a time.
To make it better add objectives and try to mix terain more it will look much and much better with those upgrades. So nice work but you can do much better!!!