I though that the map was playable enough. Everything seemed to work fine. The guys were speedy enough, nobody would lose at the beginning of the game at it seemed fine. I like the idear of the hunters getting extra pop. What needs fixing up is the powers! What are the use of half of them? Most of them for the runners cause chaos with cheating!
I thought the balance was okish. There are quite alot of things that could be fixed up. People can kill the old men and traitor the gaia units causing the hunters to lose easily. It would be nice if the game got harder and harder for the runners too.
I did not think the map was creative! There was a vast amount of grass A. At least there was defeined areas so there was a slight theme! Try to add objects and also try to mix up the terrain types! I did however liked the spawn units idear for the hunters so I gave you a 2.
Map Design: 2
There are alot of things in the map design that could be fixed up. People can traitor the gaia units and kill the old men. Maybe you can try making it so you can't cast god powers in the hunter's base. The worst thing is the killing the old men. That could at least be sorted out.
There is no story so I cannot give higher than a 3. The instructions do not say how to win on escape. It only tells you what is new in the escape. So new people to escape would probably get very confused!
Eyecandy and the hunters base needs a bit of work but otherwise, nice idear!