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Downloads Home » Single Player Scenarios » Battle for Helm's Deep

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Battle for Helm's Deep

Author File Description
meshcraft Your mission is to defend Helm's Deep until you are strong enough to take on the "Two Towers". You ultimately destroy Sarumon and Sauron's towers to win the game. There are a few specially triggered events that can alter the outcome of the battle. There are at least two super secrets that can only be triggered by a specific hero unit.

You have limited balistas so use them wisely. You also have food generators that produce new animals for food every so often.

Planning on defending Helm's Deep until the enemies run out of resources? Well that won't happen. Aside from the regular resources around them, they both get resources at a regular rate. Also there is a time limit to win the game. The limit is 7 Days which is just over 2 hours of game play. This is plenty of time so you don't have to rush to win, but ultimately there is a limit. There's a day/night lighting cycle and mother nature influences as you do battle with the two towers.
This game does not follow the Hobbits quest and it's not an accurate recreation of Helm's Deep, just an inspired one. This Scenario was designed to be played on moderate difficulty level. Other levels have not been tested.
AuthorReviews   ( All | Comments Only | Reviews Only )
theferret
Rating
4.4
Breakdown
Playability4.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions4.0
To start off, I started playing this scenario with the general idea that it was going to be lousy. I excepted a huge number of LoTR related scenarios, and that most of them would be lousy. I was more then pleasently surprised to find that this was not the case. The scenario was a very enjoyable hour, with only a few frustrating moments.

Playability: 4
I encounted no major problems here, just a slight annoyance that there were some neutral units and castles that did nothing when you came upon them - namely, several ballistas and human soldiers in the west corner of the map, near the TC. I built a TC there, and was upset to find that nothing happened.

Balance: 5
Balance was great. The units stationed just outside of the outter wall was very chilling, but was not over-balanced. The raiding parties that attacked my undefended TCs was realistic, and added a good dimension to the game. Saruman wasn't all that hard to defeat after destorying the large wave of early attacks, but the many Nidhoggs and Sauron's fortress was more then realistic.

Creativity: 4
The constantly spawning food was a neat addition, but I can't really say much here. It was based off of LoTR, and so creativity isn't as important, but the way the scenario was put together was great.

Map Design: 4
The map was excellent. I had no problems whatsoever here, except for an ellusive castle that I had no luck reaching, because it was behind trees - rather frustrating. Besides that, you did a great job here.


Story/Instructions: 4
As I said in Creativity, the story wasn't yours, but the way you handled it was great. The instuctions were lacking, though. I would say that after you beat Saruman you should be told so - I never got such a message. Also, there was a long wait after destroying Sauron and when you actually won the game. I would elimate the 2-minute wait, and make it so that Sauron doesn't have to be completely destroyed. One house stopping Frodo isn't cool.

Additional Comments:
A great scenario. I could play it numerous times and still have a good time. Highly recommended. Kudos from ferret.
Khan And Steak
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
Playability: 5
It thoroughly enjoyed it and I had alot of fun playing it, it didn't lag and renacting it of the screen was also fun aswell. good job

Balance: 5
good, it wasn't too easy thats for sure, but it also wasn't impossible either. I don't really want to go into too much further detail, in fear of giving the game away.

Creativity: 4
Very well done, there's things in there that keep you interested in the game ( like the destroyed city ). And thats good for games based of movies that everyone has seen, because they know the outcome. so little thing like that can go along way.

Map Design: 5
nicely done, almost perfect from the movies. and it incorperated rescources and the map layout of middle earth very well.

Story/Instructions: 5
Crystal clear, survive the attack, then destroy the two towers within 7 days.

Additional Comments:
Did you know that this is also good for playing multiplayer? I think this was unintentional but it is! good work

Congratulations ~ Khan
zorkax
Rating
4.4
Breakdown
Playability5.0
Balance5.0
Creativity3.0
Map Design4.0
Story/Instructions5.0
Playability: 5
Great playability! Defend Helm's Deep and then just explore the map and kill off Saruman and Sauron. I liked how you walk around to 'recruit' new soldiers and ballistas.

Balance: 5
Excellent balance! (I really dont know what balance is but it was probably great!)

Creativity: 3
Quite good creativity. With the elves arriving and Mt Doom. But you could have worked harder on the buildings and units. Maybe naming Arkantos Aragorn, and Brokk Gimli would have made a world of difference. And naming the wall of Helms Deep the 'Deeping Wall' as in the movies? And Sarumans citadel center 'Orthanc'.

Map Design: 4
Great map design! As this is the whole of middle earth here, maybe you could have made it a little bigger with more geographicaly placed areas.

Story/Instructions: 5
As this is the LOTR story i already have to give you top marks! And your instructions were great! Very clear.

Additional Comments:
Thanks for looking at my comments! Just keep in mind that changing names suggestion! And maybe you could upgrade the tiny wall of Helms Deep to a stone wall? Thanks!
Croatoan
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
It was very interesting to play. I really liked this scenario.

Balance: 5
Enemy was strong (like in LOTR and I had to devise certain tactics)

Creativity: 5
It should have been added to AOM:EE
I really liked ENTs (walking trees) destroying enemy town.

Map Design: 5
Really nice map. Nice artwork.

Story/Instructions: 5
Story is well constructed.

Additional Comments:
I played this scenario on Age of Mythology:Extend Edition

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Rating
4.7
Breakdown
Playability4.8
Balance5.0
Creativity4.0
Map Design4.8
Story/Instructions4.8
Statistics
Downloads:30,438
Favorites: [Who?]4
Size:301.58 KB
Added:02/02/03
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