A scenario in which you control Eitri, a young dwarf determined to prove himself worthy of fighting the Dragon Lord. There is in-game help and a set of instructions, so I won't bother to describe it here. This is the very first version, criticisms and reviews will be very much welcome!!
11th DL lol ill try it out and review it win im done
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Dylweed
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hartleyhair File Author
Posted on 07/11/06 @ 03:23 PM
COME ON PEOPLE!!! REVIEW PLZ!!!
[Edited on 07/16/06 @ 04:01 AM]
PIT_king4
Posted on 07/16/06 @ 11:48 AM
lol where is brokk?
hartleyhair File Author
Posted on 07/16/06 @ 01:07 PM
He is actually in there, he is one of the heroes you hire.
gili909
Posted on 08/13/06 @ 04:22 AM
go hartley its good
from joe
Teisale_4
Posted on 09/23/06 @ 04:11 AM
Rating
2.0
Breakdown
Playability
1.0
Balance
2.0
Creativity
3.0
Map Design
2.0
Story/Instructions
2.0
Playability: 1
Most of this scenario is walking around and waiting.
Gold takes too long to generate from the businesses that are available to run and get very boring waiting for gold to generate.
The heroes are so far spaced out apart that it is very boring walking between them, as there is nothing to do, not even any eye-candy to look at.
Minimal fighting, with only several enemies on the map.
Balance: 2
Much too easy for me to win with the massive army I had against 3 nidhoggs (which are fairly powerful).
A was given many melee based units, which had no effect on the flying Nidhogg's and Purple flying hippos.
Creativity: 3
The idea of running a buisness to genarate gold is a good idea, but is much too slow and needs to be changed.
Map Design: 2
The whole city was completly covered in houses and market stall, with only a very different buildings where the heroes were.
There was only very thin passages through the mountain ranges and some of the heroes very placed in strange places.
At the beginning it says to "hire ajax's help", you would think that he would be relativly close to you, but he is over the other side of the city, hidden in a corner.
Story/Instructions: 1
The story was fairly basic, but better than a "kill the enemy before he kills you".
There were many trigger bugs in this scenario, all based around the clicking of the torches to show information-they just didn't go off and 1 time it showed an unrelated message.
Additional Comments:
Good idea for a scenario, with a business running element, but try to make it more enjoyable for the player, by including eye-candy (or at least another building that's not a house) or some other people in the city, besides you and the mercenaries.
Maybe have the city attacked, or having some corruption within the business-just try putting some more enemies in it.