Theirs 6 playable players and 4 comps. The theirs diplomacy triggers so that you dont have to remember which comp is on which team. All heroes work and theirs secret upgrade located in the map as well.
|# of Players:
||AoM: The Titans
|Author||Reviews ( All | Comments Only | Reviews Only )|
Playability was decent throughout the whole scenerio but I thought the paths were a little too wide. It was hard to find out which way to go, since you couldn't exactly see either side of you. This was a problem mostly in the beggining. Also, abou the Reigl- whatevers, there were 6 of them and they kept reserecting each other. It was very annoying and 1 player couldn't escape them. (he was too slow). They also gave free kills to whoever had the patience to just sit in their chair.
I played on easy mode and it was very easy. I heard from many other players that meduim and hard can be really hard, being a 3 hour RPG, I didn't want to play again. So no problems with that. The characters, however, were a bit unbalenced. The dwarves had a huge advantage over all other characters. Luckily I chose the dwarves but other players were very frustrated.
There was little to no creativity, it was basicly another multiplayer RPG where you walk in a straight path. These two things saved you from a "1" score, however. The choosing system, a not new system at all, but newer-online and the different healing system. Instead of 1 unlucky character being the healer and having to heal everyone or priests trailing behind you, you put Caladrias.
Map Design: 2
There was some terrain mixing, but it slowly faded away as the game progressed. I really didn't see any effort to put anything cool, like an overlapped building, or misc items such as grass or rocks.
The story was not good. It was un-origanal and just a "get the relic" thing. Atleast thats all I picked up. The instruction cinimatic was wayyy too long, You'd spend 30 seconds on 1 sentence, but it explained what to do well.
Additional Comments: I useally enjoy RPGs, so I enjoyed this. Next time, try to creat a better storyline and spend much more time on map design.
|Chimp With A Gun
I felt like i was hacking and slashing thought a forest of enemys, i maxed out my level way before i reached the end. There were also over powered heros, like they cyclops hero. Also aboug 6 reglifs that whould reserect eache other. One of our players quit who was a dwarf and got up levels faster then me who was farther along, by just having them run back and forth.
As i said the balance was off, i had a way over powered hero, every one was overpowered but the cyclops was the most
Na realy boring, the only thing that was kinda fun and creative was the secret upgrades.
Map Design: 3
Another Linner RPG, what do you expect. Not much terain Mixing.
Story was another bad guy do bad stuff. And heros to save the day...
Not my personal favorite but it was a brake from other RPGs.