Welcome to Age of Mythology Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
AI Files
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » AI Files » Full AI for scenarios, version 0.1

Download File Post Review Post Comment

Full AI for scenarios, version 0.1

Author File Description
Captn_Kidd This is a version of the AoM default AI, encapsulated with control variables to allow a simple loader script to guide the AI behavior.

This is a test version, please give it a shot and send me an email to let me know what worked, what didn't, and what you might like to see added. (No promises!)


To use it in your scenarios, follow these steps:

1) Unzip the file into your AoM installation's AI directory. I strongly suggest that you set all the files to read-only.

2) Make a copy of aomMKloader.xs under a different name for each scenario AI player that will be using it. For example, if players 2 and 3 in "myScenario.scn" will be using it, copy aomMKloader.xs to "myScenarioP2.xs" and "myScenarioP3.xs".

3) In the editor, use scenario/player data to make sure each player is under AI control, and that the proper AI file is indicated. DO NOT double-click to select, you must choose the file name and then press OPEN. (Editor bug.) I will refer to these as your loader files, below.

4) Review aomMKcv.xs for a list of the control variables available and info on how to use them. Generally, you use one by putting a single-line initialization in your loader files, in the setParameters() function. For example, to limit an AI player to age 3, you could add a line like this:

cvMaxAge = cAge3;

5) Many of the variables can be reset while the scenario is running, but you MUST use the appropriate functions to change them. DO NOT set them directly while the scenario is running. (Setting cvMaxAge = cAge4 will not allow the AI to age up. Using setMaxAge(cvAge4) will work.) aomMKcvFuncs.xs has the necessary functions. DO NOT modify anything in aomMKcvFuncs.xs or aomMKcv.xs, as these files may be updated (by myself or others) in the future.

6) Add any rules you need to the bottom of your loader file, this becomes the "main" file for your scenario.

Mike Kidd,
AI Designer
Ensemble Studios
AuthorReviews   ( All | Comments Only | Reviews Only )
Thank you~~

[Edited on 07/01/03 @ 09:10 PM]

I found this hard to install and a few bugs so i give this only a 3

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]1
Size:50.07 KB
Recently Updated