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~Guide To Map Design- Warriors_BaneXP~
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Author |
File Description |
Warriors_BaneXP |
Posted on 08/18/06 @ 05:00 PM
File Details |
Version: |
AoM: The Titans |
This is my guide to Map Design on the AoM Editor. It is aimed at newer and intermediate designers who need some inspiration on how to get that great look to their scenarios.
The Guide lasts approximately 13 minutes, so it won't get too long and boring, and I discuss Natural scenes, water scenes, cliff scenes, city and eyecandy scenes.
Simple to understand and easy to watch.
Great download.
Created by Warriors_BaneXP of the Nexus Design Team.
htt://nexusdesign.iforumer.com
Please visit our forums if you have any questions/ suggestions.
Please comment and review. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Anastasoulis |
Posted on 08/22/06 @ 04:40 AM
Playability: 3
It's not applicable here, cause you just sit and watch a 13 min cinematic, that gives you the opportunity to quit half way.
Balance: 3
Not applicable, cause there's no conflict between anyone.
Creativity: 3
The buildings were OK, but the terrain lacked something to make it exciting. For example, in the forests you could add bunches of rocks at the hills of different sizes/textures, and the rise of the hills could be broad/large/long, instead of just one round thing. The mountains, should contain more terrain in them with some plants and other stuff on, to give a more realistic feeling.
Map Design: 3
The terrain produced wasn't anything spectacular, but it was OK. There was no examples of different kinds of water, the windmill was done before (by me I think), there was no big variation to the terrain, etc.
The buildings were OK, especially the Greek Fortresses with the columns, but you have to keep consistent with the colour/textures of the mixed buildings, so it'd be appropriate to make them take the look of Mythic Age -for the white colour.
Story/Instructions: 3
There is no story, and you just sit and read the instructions on how to do better designing by this cinematic. Instructions were adequate, for what they said, but I feel it'd be better if you had also a word file with pics, for reference, instead of having to watch over and over the cinematic to remember something said.
Additional Comments:
OK, nice try guy but you don't say anything new. The file is a cinematic which explains terrain mixing, and town making.
The buildings you created, were good with use of enlargement and combining.
The terrain was average, and you should've tried using brush size 1 and adding all terrains at places to see the effect, as per the older guide.
Other than that, you seem to have mastered most of the tricks of designing, plus the triggers to make really good scenarios.
My criticism was in good will, so don't be offended.
regards
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Warriors_gient |
Posted on 09/08/06 @ 12:18 PM
ok i may be on his team and in his clan but i am entitled to my opinion anyone got a problem with it is a very sad person so here goes:
Creativity:
He made a cimetic movie insted of writeing long boring guides wich no one normaly reads fully and remembers, the town had good design and the nature parts were good.
Map Design:
The map meets its purpose and is very good in Design, the trigger work brings it all together, though so thats why i said 3.
Story/Instructions:
They were clear well timed and well spaced throught out the cimetic leaving doubt in what hes saying only to those who have the IQ of a brick.
Playability/Balance: N/A
i like this as it will teach people the arts of terrain mixing and a small part of city building, the map is a good use of triggers, has no flaws for its intended purpose and will be very usefull for people who are starter editors. |
HGDL v0.8.2 |
Rating |
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3.3 | Breakdown |
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Playability | 3.0 | Balance | 3.0 | Creativity | 3.5 | Map Design | 3.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 584 |
Favorites: [] | 0 |
Size: | 125.92 KB |
Added: | 08/18/06 |
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