This guide was ok but random gold per kills is not that good of a idea. You explained what each trigger did very little and you shoulda explained the posabilitys of qv's and randomizations.
Posted on 08/25/06 @ 05:58 AM
ill use this for my current scenario, thanks for the help dregornn youve lightened up my Map =D
Posted on 09/10/06 @ 05:48 PM
Well, it's an intresting idea. Some of the ideas that are suggested in the comments are good and make this even better. This was pretty well thought out and is useful. This will make RPGs more intresting.
Khan And Steak
Posted on 11/12/06 @ 12:54 AM
This is a very useful trick that can help with the making of any serious RPG's. The text showed me, in most cases in a clear manner, what I would have to do to achieve the technique that you state. However, sometimes I found it hard to understand fully what you meant, this was the case especially in Trigger 2. The effect side was hard understand at first glance, under further investigation and re-reading it, it became more clear. Also maybe you could have included the guide to Quest Vars that you mentioned in you guide, so that people don't have to go around to other files. In summary your guide was short and very useful to someone that hasn't experimented with Quest Vars before, good job ~ Khan