This is my first try at an AOM scenario and is really a little scenario I put together for my son (Gideon - i'm Tim :)), who played it and loved it. I'm most proud of the opening cinematics with sound narration (took ages to find out how to do that).
For the past month your little
community has been terrorized
by an unwanted entity - the
Scorpion Priest and his army.
Your tribes home town of Angamar
(in the north over the river)
was over run by his wicked forces
and taken over for evil purposes.
You had to flee here to this
coastal area in the south and make
a temporary home for your tribe.
You must raise up an army before
the Scorpion Priest becomes too
powerful and stings back with a
deadly blow! You only have one game
hour to raise up your army and
destroy all the Scorpion Priest's
forces before he develops the power
to be able to destroy your tribe
from a distance, making them all
dissapear into oblivion.
When the Scorpion Priest and ALL
his armies are destroyed then
you have won and can start to
rebuild Angamar (this is
important to you as it is
situated over a magical ley line
that gives your tribe special
power - the reason the Scorpion
Priest has taken the area, to
give him unbeatable power).
1. Take note carefully of pop up
messages as they contain important
2. You only have one hour to
complete this scenario. Play once
just to see the whole situation
and then play again to win using
the strategy you see is the quickest
and most effective given the limits.
Enjoy and please be kind with your feedback as i'm a newbie at this :-)
Updated 31.8.06 - added more sound and music and made the starting area more usable. Added more storyline and a time component (must
finish within one hour of gameplay).
Updated 6/9/06 - Added some extra triggers for fun (teleporting) plus triggering objectives to make storyline clearer and triggered a bit more action after opening cinematic.
The teleport trigger doesn't work if the unit to be teleported is moving when the trigger fires. One way I get around this is by having the unit convert to an ally's, then being teleported, then being converted back- this can happen so quickly that it won't be noticed (depending on how much time you put for the trigger's condition). The logic behind this is that when a unit converts, it instantly stops moving or attacking or working, whatever it is doing, and stands still. By converting then teleporting, you guarantee having a unit that will teleport as it was standing still before the trigger. I hope this is clear, and helps... :) However, this only works for a particular class of unit or a certain unit such as a hero, as you have to have a convert trigger put to it.
[Edited on 08/31/06 @ 07:19 AM]
timshen File Author
Posted on 09/05/06 @ 11:26 PM
Thanks for the advice The Guarding One. I played around with the teleport and actually came up with a nice twist on the healing pool teleport. I also made the shrine a place to teleport Jason if enough people gather to pray!
Another question is that I was trying to trigger a God invoked power (such as a lightning bolt) on the death of the first scorpion man to add a bit more eye candy to the opening cinematic. How do you use the "invoke God Power" trigger? I tried it with many different combinations but could not get it to work. Thanks.
[Edited on 09/05/06 @ 11:29 PM]
timshen File Author
Posted on 09/05/06 @ 11:32 PM
Another question I have is how do I enlarge unit size and change their stats in the editor? I did a search on this and the advice was to use "K" and "Shift-K" in the editor but this does not work for me. I only have AOM and have downloaded the latest editor (aom:new editor 9.5). Does this only work for the Titans editor or am I doing something wrong? If it only works for the Titans editor is there a way of doing it in the AOM editor?
[Edited on 09/05/06 @ 11:35 PM]
The Guarding One
Posted on 09/08/06 @ 01:26 PM
You can't do it in the original Age of Mythology, but you can in Titans- ES improved the editor tremendously in Titans. I'm not sure about the new editor- I never downloaded it myself. I've had the default editor for years and I don't want to give it a whole new interface half way through a project!