First of all welcome to BerryZ. A scenorio by AngleOfLight and Titan602.
Objectives: Get seven thousand berries (Food) before your opponent.
I know what your thinking. Seven thousand! AoL you must have snapped. Yes I have snapped but that was two months ago. But seven thousand well this is how it is easy. You see there is a market in oldman will appere. When he does you can buy things like. A second villie, extra food to give you an advantage, God powers,a farm to slighly increase food income. Also every for the price of 1000 gold you can destroy 100 of the other players food. You get 2 gold every 1 seconds. You can also buy troops to kill the opponents villie or protect your own. If your villie dies a new one will be created at the houses at your end of the field. The game may sound boring but if you are patient and play all the way through so people get GP's and soldiers it can turn into one heck of a game. And that is about all I can say.
Main suggestions would be to increase the player number.
Posted on 08/31/06 @ 09:05 AM
Yeh player number increased to four would make it more interesting..
And I found a BIG bug. Restoration grants 200 gold instead of taking it, giving player 1 an unlimited amount of resources =P
Posted on 08/31/06 @ 05:28 PM
Cool! I am gonna do that!
AngleOfLight File Author
Posted on 09/02/06 @ 08:37 PM
Lol thanks for noticeing that. I can fix that and submit a new version.
Posted on 09/06/06 @ 12:53 PM
I'll review, I am just going to look at the map thjen I will review.
Posted on 09/06/06 @ 01:38 PM
I thought the map the playable easily enough although there were some little flaws. I did think that the games lasts a bit of a long time and the enemies didn't seem to attack much! The shop seems to mostly work fine but some do not work!*. The other small flaw is that it is only for 2 players but I bet it will be easy enough to convert it to 4 or 6 players. Last of all, shifting sands could be used to shift your guys into the shop! An easy way to block shifting sands is to make the shop very slightly submerged in water. Shifting sands does not work, even in extremely shallow water!
*I also afraid to mention that some of the shop items do not work! A fix is needed there.
The map was perfectly balanced. I did not see anything wrong with that on this map. Although, there is a slight problem: People can block the shop with their old man preventing the opposition from purchasing that item. Equally, the opponant could prevent then old man from leaving the shop too. Like I said, a player could also shift soldiers into the shop and cause chaos! Also, the old man could get shifted out of the shop! A little problem I noticed was the fact that the granary could get destroyed and so could the houses! You need to make them have more health. You could modify thm to have more health or if your on vanilla, use the "relic nose of the saphinx" reserch on loop to give it huge health. Also, you need to make it so that norse do not start with any extra gold at the start giving them an unfair advantage.
I did think that the scenario idear was creative but I also think that you could have added more shop items like FASTER gathering or create berries god power. These things could add just that little more touch of creativity. I did howerver find the eyecandy on the map quite creative so I was pleased with that. I also liked the crowd of guys on the cliff although that was a little on the random side! I also enjoyed all the random stuff in the market too. I had mainly mixed feelings on creativity here.
Map Design: 4.8
The map design was good. The eyecandy was alot better than a random map. There was no vast areas on the map with grass A and there was the randomness of the mixed terrain and trees. A little note would be to add some rocks, maybe a touch of mist and pahaps some birds and forest animals! You could even add a bit of blowing leaves into the map too. I liked the use of the cliff which I though was just the right amount. I also liked the use of the random elevation which is something that I do not often see. Finaly, I loved the use of the mixed trees, I really though you worked very hard there! This is rounded to 5 due to only being able to do ratings under each catagory to 1 decimal place.
I thought that the instructions were a little short although you did put some in the scenario instructions. I am aware that the map is an easy one to play but I felt there could have been a little more on the map to do. The main trouble with the scenario instructions log is that while the opponant reads it, player 1 is way ahead in the game. I think that you could have possibly mentioned the fact of the enemies on the map because a player without relising it might accidently kill his first guy and then he will have to purchase one only when he has collected plenty of resorces!
A nice and interesting map but some work on fixes could be in order.
Posted on 09/06/06 @ 02:12 PM
Thanks for the review, but AoL most hae forgotten to mention: If all the villagers die, a new one respawns for [b]FREE[/b]
Posted on 09/11/06 @ 06:40 PM
Pahaps I didn't see it.
Posted on 09/11/06 @ 10:27 PM
Nottud is right. When I played it was stupid, everyone just started shifting sands-ing there army to the shop and they killed the old men.
Posted on 09/13/06 @ 11:15 PM
I would suggest putting those big trees or monuments of isis by the old men section.