This contains 2 scenarios that serve as a prologue to my coming campaign. It is about a land, where many little kingdoms exist. In this land, a hero fights for the land's rightful king. The main characters will be Arkantos, who is this hero, Odyseus, who is the rightful king, Perseus, son of king agamemnon, king agamemnon, a king of a little kingdom who opposes Arkantos, and much more characters.
You must understand that good campaigns take time to make and that prologues like this,which purpose is to advertise your project,are just as important as the campaign itself.
Posted on 02/26/03 @ 04:46 PM
Too easy: on perseus I could sail my men down the river avoiding most enemies, on arkantos I just walked down the 'valley of statues' and won the mission.
Posted on 12/04/04 @ 10:41 PM
I have to agree on the Arcantos scenario. You can walk down the valley and take almost no damage from the sentinels. The path through the woods is almost impossible. With no way to add to your army or heal, the monsters in the forest wear your army down through sheer attriton. However, though simple, I thought the Perseus to be very playable and a little challenging. Nice early effort!
Posted on 06/26/06 @ 11:34 AM
I give playability a 2 because for the Arkantos prolouge, all you had to do was walk through the "Living Statues" and it is an easy win. Also for giving this a 2 instead of 1 was that the Perseus prolouge had a little playability but was too hard. I got killed almost instantly at the mountain giants and then got killed at the docks.
I give balance a 2 because their wasn't much to it really. There was little trigger work and it mainly had a "pathway" throughout the perseus prolouge. You kind of expected where to go instead of being able to roam around.
There was barely any creativity. The dock part was pretty lame and what i seen that was coming up was a battle... I mean, why would there be a hole bunch of rebels and stuff in front of a huge base that could wipe them out easily?
Map Design: 2
The map design was terrible! The raised land had sharp edges and wasn't smoothed out. Their was no eyecandy at all. The cliffs weren't even nice looking but just plain old clumps of hills. Their was norse roads on a greek looking land?
I gave story a 3 because by the way it sounded, it could be a good campaign if you work on your campaign much longer.
Additional Comments: Wasn't that great. Their wasn't any cinematics and the chat messages came in clumps. I suggest that you could work on your maps much longer and put some detail into it.