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Author |
File Description |
PharaohZ |
Posted on 10/14/06 @ 05:56 AM
Here some of my screenies, so what do u think? |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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papaya (id: X_MOSS)
Staff |
Posted on 10/15/06 @ 09:02 PM
Rating: 3.5
Well, the shots aren't bad, but not too exciting either. I like the use of rocks trees, grass, etc. You placed them in a way that looks natural. Also, the buildings are aligned nicely in shot 2. However, the shots aren't all that exciting. I like shots that make me think "wow!" Some things that can help you achieve this are:
-Camera angles ~Try to stay way from the default one, it gets boring. Go for a more zoomed in and lower pitched one next time
-Lighting ~Like above, the default is boring. There is a big list of differnt lightings that comes with the game, you should use custom ones in your shots. You can even make your own with the help of a few triggers.
Additional Comments:
My favorite is number 3. It looks very natural, and the bird is a nice touch. Keep up the good work! |
Alex (id: pEpsIdUDe_123) |
Posted on 10/16/06 @ 12:30 AM
Rating: 3
I pretty much agree with Papaya (X_moss) on your screenshots. They're pretty good but not overlly original and they don't really have anything that stands out. I like the use of palm trees, rocks, columns, and bushes. Some suggestions:
Terrain Mixing: Most of the screenshots seem to be made up of a single type of sand terrain. Mix some other sand terrains into it to give your terrain a more natural effect. You've used some terrain mixing in the hill on the third screenshot, but the others could use a bit of work. Also, your cliffs are rather boring. Especially in the first screenshot. I would suggest adding more different terrain to them instead of just using the default egyptian cliff terrain. For example, you could add some sandy paths in the cliffs to give off a nice effect. :) Also, it doesn't really look natural to just have bushes growing out of the sand. Maybe you could add some sandy grass around some of the large clumps of bush.
Emptiness: There is quite a bit of emptiness in your city. Take a look at your first screenshot. There is a whole big area to the left with nothing except the tile terrain. Add some houses or flags or monuments to fill up this empty space. I think Archaeopetrix wrote a nice guide on creating full towns that you could take a look at.
Unit movement: Your town looks rather dead. Add some excitement in your town by setting some animations to your units. I assume you took these screenshots in the editor so you can just preview an animation and pause it at a point you like or if you took these ingame, you can use the Set Animation trigger effects and the Army Work/Army Move trigger effects to set some movement. Also, if these were taken ingame, set the unit outlines out.
Additional Comments:
Other than that, good work! :) Just also look over Papaya's suggestions for the lighting and the camera angles. Get out of the habbit of using the default settings and terrains. :)
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Downloader |
Posted on 04/13/08 @ 01:21 PM
Screenshot 1: Nice detail with the rocks and grass, the best screenshots are the ones with good detail!
Screenshot 2: Cool idea with the barracks flags, and rocks again nice screenshot, but you couldve had something going on there.
Screenshot 3: Sorta good, it wasn't very exciting because of there just being a hill with good texture and details on it.
Additional comments: Next screenshot you make it would be better by adding excitement.
KronosKiller~
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HGDL v0.8.2 |
Statistics |
Downloads: | 145 |
Favorites: [] | 0 |
Size: | 929.85 KB |
Added: | 10/14/06 |
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