This is a large project which is made up of 9 minigames ranging in gameplay type and length.
Teams are 2 vs 2 vs 1 (The 1 is a computer player)
Games are as follows:
Game 1 - Grassy arena at top
Collect as relics as you can with your old man in the arena. The relics are challenging to find dispite the quantity because of the poor line of sight of your old man.
When they are all collected, they are transformed into axemen to fight.
Game 2 - Arena with orange water
Start on one island as a catapult and try to get rid of the opponants on the other. Extra projectile given every 20 seconds.
Game 3 - Egyptian sandy arena
Start with 9 mummies and try to convert all of their mummies into yours. The minions change back into mummies so it has that "priest" effect from age of empires 1.
Game 4 - Circular snowy arena at bottom
Start as a minotaur and try to knock the opponants out of the arena. Godpowers and effects happen as you play to increase the excitement and to actually end the game!
Game 5 - Marsh arena
Start with a temple. With 100 population and unlimited resorces, build myth and try to get rid of the opponant's temples before yours falls.
Game 6 - Tundra pyramid shaped arena
Start in the corner and be the first to cut your way to the relica t the top of the pyramid. Extra villagers granted at 500 wood. Quite challenging and tactical which my suprise you!
Game 7 - Arena with blue rind and waterfall thingy
Anubites appear in centra arena thingy with waterfalls around edge. Dodge the anubites as they jump from the centra arena to side arena and chase you. Be last to survive and your team wins!
Game 8 - Snowy arena with the wonders
Guardians slowly appear in middle. You are granted unlimited lures to try and distract them towards the enemy wonders. Protect your own by distracting them away.
Game 9 - The centre hades arena
The final big battle. You are granted loads of units and god pwoers and you have to fight to the death. Team with the last remaining units wins! (well that is kind of obvious!).
All the games contain hidden effects so enjoy.
Please rate and comment!
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The games are well thought out and as each game has unique properties it is different and keeps the player entertained throughout.
Each player has the same chance of winning making it all down to the player skill and in some games luck/chance... although the random area of the relcis means that the players could not memorise the positions of the relics making it just that big more fun.
i do not beleive this has been done before, each game has unique qualities and different to what is expected, the game were you run away from the anubites in the fire siphon for example, i beleive this is a completely new concept and very creative.
Map Design: 4
each map is made brilliantly, with both eye candy and that tedious bit that all adds to the effect, although not perfect still very good.
could be better, a short cinematic is good, but it could be added as a message on the side or something, counter add object for example, or a message at the top, just in case for some reason the player has missed the initial instructions.
Great fun, very origional, look forward to see if you can come up with another map with some completely new contests ;)