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" THE VANDHAAL vs KING JARED, or The Fight of the Immortals. "
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Author |
File Description |
jml |
Posted on 10/27/06 @ 06:46 PM (updated 12/20/06)
File Details |
Version: |
AoM |
Bonjour,
This scenario, no longer available, has been updated here:
http://aom.heavengames.com/downloads/showfile.php?fileid=5910 |
Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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dwieeb (id: DWIEEB) |
Posted on 11/09/06 @ 11:49 PM
Watch-ability: 5
Its really interesting how you can watch a real movie, and not focus in on how they do their cuts & tracks. You portrayed a "real movie" feel with this cinematic, it was easy to focus in on the actual plot & dialog, and essentially making it an easy-to-watch clip. The green lighting was a little weird, but it overall added to the uniqueness of the cinematic. (Along with your green fade transitions)
Balance: 5
Hmm, you were consistent with everything, and again, it had a real "movie like" feel to it. Every cut/track was very smooth, and there wasn't any blinding transitions like I see in some cinematics.
Creativity: 5
Even with a simple plot, you took a simple brawl to the max. Vandhaal was excellently done. There were some special effects you did that I don't even know how you did! (Like the glowing at the end) Great use of animations and combining them together. It was very creative overall, nice work!
Map Design: 3
It was hard to review your map design, I'd take out this field for this particular cinematic, but I can't. Your map design was very simple, but it didn't need to be overly designed, since you worked in one particular spot the whole length of the cinematic. I liked how you didn't reveal the entire map on low camera angles, making the viewer concentrate more on the foreground and what is actually happening. The hills made it all better. So overall map design was simple, but you're more of a trigger guy anyway aren't you?
Story/Plot: 4
It was hard to follow the story... I'm more of a visual person (so I like subtitles). But the dialog in a scenario is always nice, did you use like a speaking program and then recorded it? But, I did like it overall and it was very well done.
Additional Comments:
Yes, this was quite impressive. I must say, when I opened it up I thought to myself, "come on, jml, you can do better than that". But when I watched it, I saw it was more of a trigger-type map; and, I must say, a very good one at that.
Excellent work jml, I hope you keep 'em coming!
~ DWIEEB |
jml
File Author |
Posted on 11/11/06 @ 07:57 AM
I don't know what I've done to deserve such high quality reviews. Guys, Alex and DWIEEB, you even showed me a couple of things I didn't really realized myself, but it sounds amazingly true, since you did so, to me.
I must say reviews like this gives you, beside the pride, lots of energy and pleasure to keep going on.
Even if the " counting " approach of the reviewing system doesn't always fit with every scenario. For instance, on this last trip DWIEEB and I took to the moon, was that 2 years ago? Seems like you forgot DWIEEB the thing that most surprised us upthere was this green light and the... AoM eye-candies emptiness of our most beloved satellite. You could have think of it, and remember that no eye-candies could have been an [artistic] choice. I could easily give a five for map design to a scenario with not even one single piece of grass, as long as it makes it even more... true. It's a decision. And the calculation system should take care of that.
But maybe you also saw or feel something I can't keep hidding any longer as I must confess right here... I got a bit lazy on this eyes candies part. So I respectfully aknowledge on your Map Design: 3 rating as it's kind of well deserved... at some point. But, other guys, please be careful when rating a " sort of special " scenario, especially: playability, sorry, Watch-ability! ( Great! ), balance, and instructions for cinematics. I don't really care about the rating number, only some guy some day could have enjoyed a scenario... he finally didn't even bother downloading... because of
an unapropriate number...
Again, which is not the case here...
Great reviews. And I'm not talking about my scenario here.
And yes, I'm a trigger-animations guy.
Voices? http://public.research.att.com/~ttsweb/tts/demo.php
And now that I'm thinking about the whole thing, I even remember spending a good couple of hours to erase all of the unnecessary embellishments I could find... as my only true concern was to avoid the lag. I'm glad, and kind of proud, it finally went okay on PC computers as well...[Edited on 11/11/06 @ 05:24 PM]
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Pages: « First « 1 [2] |
HGDL v0.8.2 |
Rating |
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4.5 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 3.5 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 1,031 |
Favorites: [] | 1 |
Size: | 521.00 Bytes |
Added: | 10/27/06 |
Updated: | 12/20/06 |
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