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" THE VANDHAAL vs KING JARED, or The Fight of the Immortals. "
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Author |
File Description |
jml |
Posted on 10/27/06 @ 06:46 PM (updated 12/20/06)
File Details |
Version: |
AoM |
Bonjour,
This scenario, no longer available, has been updated here:
http://aom.heavengames.com/downloads/showfile.php?fileid=5910 |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Alex (id: pEpsIdUDe_123) |
Posted on 11/01/06 @ 08:29 PM
Playability: 5
The cinematic was very playable. All of the camera tracks seemed to have ran smoothly. I liked how smooth the animations were, great job. I can only imagine how much time you spent playtesting since everything seemed to run perfect everytime. I just loved it!
Balance: 5
Well, balance couldn't have been too hard to perfect since there were only two guys fighting. :-) But, you did a great job with balance.
Creativity: 5
I'd give you a 6 in this category if that was possible. The scenario was beautiful and very creative. The animation work, the dialog, the battle, and the take off scene were all genious. You used quite a few special effects like when Vandhaal froze up right before he left and when Vandhaal kept reappearing in different areas. I love your creativity, jml!
Map Design: 4
The map design was nice but was a little simple. Though, I did love the corpses stuck to the poles and the rocks. Very creative. The hills in the distance were also very pleasing and added a nice touch to the cinematic.
Story/Instructions: 4
The story was real interesting and the voices were hilarious. However, there were some points in the cine where I could not understand what was being said. Maybe you could write out the dialog via the Play Dialog trigger?
Additional Comments:
Wow, jml! FANTASTIC JOB!
Hope to see some more great cines from you.
[Edited on 11/01/06 @ 08:32 PM]
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dwieeb (id: DWIEEB) |
Posted on 11/09/06 @ 11:49 PM
Watch-ability: 5
Its really interesting how you can watch a real movie, and not focus in on how they do their cuts & tracks. You portrayed a "real movie" feel with this cinematic, it was easy to focus in on the actual plot & dialog, and essentially making it an easy-to-watch clip. The green lighting was a little weird, but it overall added to the uniqueness of the cinematic. (Along with your green fade transitions)
Balance: 5
Hmm, you were consistent with everything, and again, it had a real "movie like" feel to it. Every cut/track was very smooth, and there wasn't any blinding transitions like I see in some cinematics.
Creativity: 5
Even with a simple plot, you took a simple brawl to the max. Vandhaal was excellently done. There were some special effects you did that I don't even know how you did! (Like the glowing at the end) Great use of animations and combining them together. It was very creative overall, nice work!
Map Design: 3
It was hard to review your map design, I'd take out this field for this particular cinematic, but I can't. Your map design was very simple, but it didn't need to be overly designed, since you worked in one particular spot the whole length of the cinematic. I liked how you didn't reveal the entire map on low camera angles, making the viewer concentrate more on the foreground and what is actually happening. The hills made it all better. So overall map design was simple, but you're more of a trigger guy anyway aren't you?
Story/Plot: 4
It was hard to follow the story... I'm more of a visual person (so I like subtitles). But the dialog in a scenario is always nice, did you use like a speaking program and then recorded it? But, I did like it overall and it was very well done.
Additional Comments:
Yes, this was quite impressive. I must say, when I opened it up I thought to myself, "come on, jml, you can do better than that". But when I watched it, I saw it was more of a trigger-type map; and, I must say, a very good one at that.
Excellent work jml, I hope you keep 'em coming!
~ DWIEEB |
HGDL v0.8.2 |
Rating |
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4.5 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 3.5 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 1,031 |
Favorites: [] | 1 |
Size: | 521.00 Bytes |
Added: | 10/27/06 |
Updated: | 12/20/06 |
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