This explains how to put level scaling in your rpg. Very useful to make people work as a team and to keep the game at a certain difficulty throughout the whole game. Mostly used for rpgs that use the infinite leveling system. Its one simple trigger and you need apsolutely no understanding of quest vars for this guide. But you might want some for the infinite leveling...Anyway this is written in notepad so all can read it hope it helps you and give me a fair rating. Thanks.
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i dont really think this will work. what if a player ressigns, or dies early on? this would still trigger the enemy inprovments.
There are better methods around this problem. Such as using a forumula in the QV you can have the required kills/other option rise expanentally. This way It takes Longer and Longer for the players to lvl up. this way even if a player gets ahead slightly the other player has plenty of time to catch up befor they become insanly powerful.
Dregornn File Author
Posted on 11/01/06 @ 07:02 PM
this is true but it will work if somone resigns. But if they get ahead doesnt matter ifthey take forever to level if they get ahead and get all kills first well... it will work fine if u do it right
Posted on 08/11/07 @ 09:17 AM
im making an rpg but i am having a large problem.....when a unit dies, i cant get ONE of the same unit to appear at a set location...its either that or have infinite...which would spoil the game....can someone help me with this issue?