Stronghold is a defensive map that starts each player on a 4-tiered mountain fortress surrounded by a moat and fortified with towers. A single ramp provides access to the mountain top which allows for quick walling off by the turtler to keep the rusher at bay. Each player is given an uncontrolled bird scout that gives it's LOS to the player (if given a harpy, the user can control it by pressing comma). By setting the map size to large, the map is generated as an island with water around the edges to allow for naval battles. The map can come up in any of four skins, one for each season, and may contain lakes, cliffs, or both. This is a fair and well tested map.
There are 2 versions of the map provided in the download:
Stronghold-v1: Standard Version. For tournament play. Contains no special triggers.
Stronghold-v1mm: MythMatch Version. For tournament play. Contains triggers to grant 420 resources to each player every 60 seconds and increase heroes (20%) and villagers (10%) speed every 420 seconds. Like deathmatch, but slower pace start and a need to build an economy.
A great setup. keep up the good work, my good buddy
Posted on 02/19/03 @ 06:56 PM
Posted on 03/01/03 @ 04:18 PM
There are few gold piles in the no-man's land between each civilization's town, however, this can be a positive because that means that each player has to battle for control of the no-man's land. Whoever controls the center controls the game because the only way to get gold in later ages is to run a baggage train of camels/mules/oxen from one end of the map to the other. All in all, a very fun map.
Posted on 12/15/03 @ 05:43 PM
just downloaded it. havent played it yet, but i know it will be good. twentyone always makes good rms!
Posted on 04/08/04 @ 05:14 AM
Very well done. nicely made map
Should make more of these maps
Posted on 07/01/04 @ 08:45 AM
Although billed as a defensive map, this RM calls for a fair amount of aggression as most of the resources are in the no mans land. Raiding can be expensive as one loses quite a few units when they are travelling to the enemy TC via the watchtower lane. Overall a good map.
One *problem* is that the huntables are not out in the open but among the trees where they are tough to spot. Scouting is essential in this map.
Posted on 02/02/05 @ 02:36 PM
It is awesome.
Indroops don't know what he's talking about, so ignore him. I give this map one of my "Gold Awards for Random Maps"
Nice map. Keep up this kind of work and maybe you'll get another award,
Posted on 06/07/06 @ 02:17 PM
(Insert Rating analysis here)
the best map ever and my brother hates all the maps but he said yours is the best he plays it over and over again.
PS:map another map like that but better
Khan And Steak
Posted on 12/14/06 @ 01:42 AM
This Random Map Script was very well created and scripted, I learned a lot form studying the coding. As for the gameplay side of things it works very well as you have balanced the Ultra defensive base by putting all of the resources and open area (for building space and trade routes) in the centre of the map.
It was great, my brother and I played it 3 times and we liked it all 3 times.