PTDC 06 - El Muelle de San Blas
Representing Tsunami Studios, auron_2 proudly presents the 3rd place winning entry for the AoMH pretty town contest 2006, El Muelle de San Blas. Featuring:
• Norse oriented town & map design
• 1:30min of cine tour
• Skippable cinematic
• Animations along camera cuts
• Well layed eyecandy tricks
• Variations of lightings, effects and plenty of ambient sounds playing along the tour and after
• 250x250 map. 1Mb size
Fantastic map and congrats on getting third place. :-)
Note: I'm using the actual PTC scoring system rather than the actual reviewing guidelines.
Your town was pretty amazing! It was a little small, but jam-packed with objects and looked terrific. The cinematic was very nice and revealed a lot of beautiful areas. The building overlapping and terrain mixing looked fantastic. Nice job, a well deserved third place!
Map Design: 5
The map design was great as well. The elevation was very nice, especially on some of the cliff shores and along the city paths. The forest also had some great elevation and looked ace. The terrain was very well done as well. You used great terrain mixing on the sea floor and in the forest areas. I loved how you used embellishments in your cities to cover up the ground instead of using terrains. The path embellishment turned out very nice and I love how it covered up most of the Atlantis tile so you could only see the potted plants. Very creative.
Town Appeal: 4
The town was nice but rather small. You had some fantastic building overlapping in your town. Some of overlapping looked so real and natural that it looked like an all new AoM object. So, the town was very well done, just a little bit too small. I think this is the first map I've seen with such a large download file for a single .scx file. So, before I even installed the map I could tell how detailed it was!
The Tour: 3
The tour was a little short and didn't really explain what you were looking at. However, I liked how you had the camera tracks showcasing the best designed areas of the town. A couple of the camera tracks switched too fast so it would be nice if you slowed down the camera tracks a bit to give the viewer time to look around. And, maybe add some more content to the objective. For example, you could tell the viewer where to go and add something more for the viewer to do while it's in gameplay mode like have him follow a tour guide or something.
Very, very original! :-) Your building overlapping, object placement, and general map design was very unique. I loved your submarine type ship and the Atlantis tile plants showing in the city. The waterfall area at the beginning of the cinematic was very original and well designed as well.
Again, great job, Auron! I'm looking forward to your upcoming campaign as well. :-)
Btw, I'm trying to review all of the pretty towns, so if you have a few minutes, check mine out and leave a review or a comment. :-)