|# of Scenarios:
A Vanilla campaign including 18 cinematics...
... in color! and with voices...!
... and now, even a walkthrough...!
... A journey in the Norselands ...... with the most famous long legged redhair Valkyrie around ...
... Here lies the true story of Reginleif,
an humble norse farmer girl who didn't know she was...
A 3 scenarii campaign:
1 full cinematic prologue
1 playable scenario, a combination of gameplay and...
... just a few cinematics...
1 full cinematic ending
A full walkthrough here!
My AoM webpage
Regi's Way HG showcase
|Author||Reviews ( All | Comments Only | Reviews Only )|
You're crazy, jml...
Can't believe I hadn't played this before.
The RPG was way fun. And the cinematics were brilliant and all ran smoothly. The scenario was awesome. All of the quests were entertaining, so it never got boring. Then your humor really helped out the playability and watchability as well. I really do hope you come back to the world of AoM designing to make a sequel campaign. :-)
Balance was good. Most of the difficulty was just right to make for fun battles. The ravine and hell battles were a bit hard, but I made sure to save before attempting them. I kind of expecting a little more out of the Nidhogg battle, but it was fun, nonetheless.
However, half way through the game I got a message saying the Nidhogg (player 11, I believe) wanted to resign. Of course I didn't let him, but you might want to check the victory conditions.
I ran into some glitches but probably nothing you could fix, so I won't mark you down for them. For example, I had a lot of problems with Elrik. Like in the swamp, one of the enemy units threw him into the water so he was stuck and couldn't get out to continue the rpg. I tried everything but the quick sand god power (from the Pandora's Box cheat) wouldn't work in that area for some reason. I think in the end I blew him out with a couple meteors, lol. Then after he was out I didn't want to walk him all the way to the lure so I used quick sand but when he teleported... he became invisible so all I could see was his shadow for a while. :p I thought both him and his brother were invisible!
Probably the most creative campaign I've ever seen. It was wonderful and the humour and animation effects were hilarious. Great job on finding all the sound files to go with your scenario. For example, the Bear Neccesities and Rich Man "music videos" were amazing. All of the quests were great fun and unique. Only you would've thought to have the two priests "share" the gal, hehe. The Fight of the Immortals had to have been the best scenario for use of effects. It was amazing and very well designed. Fantastic job.
Map Design: 5
The map design was very enjoyable. I especially liked the pond area with the obelisk island in the middle. The building overlapping was nice too, Osiris' Wonder comes to mind. Other areas like the Hippocampus and the snowy rock pile at the beginning of the scenario were equally nice. The spiked corpses in the Fight of the Immortals looked very Vandhaal-ish and nice, I think I expanded on your eye-candy there in my review for that scenario. Although there were some flaws with the rendered sky and whatnot, I'll give you a 5 since you've created such a masterpiece using only AoM Vanilla.
The story was ace. It was fun working your way through the quests, listening to the dialog, and revealing Regi's true ancestry. Hilarious too. I seriously couldn't stop laughing through the cinematics. Parts that come to mind were the polar bear, scorpion man, Regi calling out for lazy ol' jml, and Arkantos at the end. The prologue and final cinematic scenario were very interesting as well.
However, the instructions were a bit vague. Nothing too bad, but it took me a while to discover some stuff. Like I had no idea how to get to Elrik's brothers camp since there was an invisible gate blocking the narrow path. I guess I did the right thing by hacking down part of the forest to get to him. Although, being the lazy cheater that I am, I just cheated and got the forestfire power.
Happy Birthday to you,
Happy Birthday to you,
Happy Birthday dear Jean-Marc Lezineau,
Happy Birthday to you!
Hope you're having a good one... my favorite... 49(?) year old friend. ;)
You will probably get some more poor reviews for this masterpiece but if worse comes to worse, they still won't be able to take you off the "Best Files" list for high "official" reviews. :-)
Map Design: 5
Good! Actually very good... You were very creative. The way you made the campaign was different from the original AOM campaigns and the maps were eyecandy. The cinematics were the best, just amazing, beautiful and funny I think. The only thing you need to improve are the instructions. They weren't very clear. There are some bugs that have to be fixed as well. But, anyway, good job! Congratulations :D
Editted especially for you (Bit difficult when you can say it beatifully in your own language and in Englisch searching for words!):
When I started, I did not use enough attention to the lines and got stuck because I mist the orderlinks (chopping wood away tot get somewhere)
As long as you don't make my mistake to chop your way through ;-)) you will have great fun playing this game! Pay attention to all lines spoken, and all will work out fine!
Full, but great! Guess only the maker had problems with that, to push it all in 1 field.
All aspects of AOM come in: puzzling, war and mystics, so whatever you look for in a game: it is here.
I greatly enjoy a creative brain and the way to use it! This game has all kinds of different landscapes and colorchanges, and surprising effects when you reach a next link. Beautifull to see colors change the landscape to compete with the next part of the game!
More please!!! It is GREAT!! Don't be shy JML, just start the next one!
Map Design: 5
Logic to play and beautiful to see all the different kinds of landscape. (See also Creaticity) Also the playing with the colors gives an extra dimension, like you have all of a sudden a different map.
Although big (huge) the map is fully used in a very organised but beautifull way.
The only weak point. If you are to late to read hints or instructions, you cannot read them back.
Perhaps next time put the lines also in te top-right-instructionscreen? So a slow reader can check if he understood the instruction.
GREAT level, lay-out and very consequent in storyline!
For those that did not play it yet: You MISSED a wonderful game! Get it! *BigSmile* And have FUN!!!
For the maker, that guy JML:
1. THANK YOU!!!
2. You did this one in 1 year? Just give us at least 5 more years of your life please! ;-))
A lot of people will be very gratefull if you do. *TeasingSmile*
Don't ask me to make one: I'm a Neanderthaler at that part of the game! ;-)) But I can test it for you if you need help with that ;-))
[Edited on 01/27/08 @ 10:44 AM]