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Nordic Heroes

Author File Description
File Details
Version: AoM: The Titans
Long ago, Giants ruled the north, by commanding Trolls and even humans into war. The dwarfs were the north last hope but they were badly defeated in a series of battles. Guide Eitri and Brokk in their final attempt to free the Norselands. Move from place to place. Move your troops from cliff to cliff. Support the cold weather, the lack of resources and the enemy attacks. Invade using strategical points and defeat even the strongest enemies. Battle in sea against a gigantic sea monster. Save prisioners, rescue relics and challenge the tirany of the mountain giants.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Emperor Maswel First comment yay...Just downloaded, will review later.
Emperor Maswel Playability: 3
Well it was playable, basicly a B&D, got some dwarves and some heros. Built a TC yeah.

Balance: 3
A bit OVER-balanced for the dwarves. 3 ragnorak and a MU AND two hero dwarves.

Creativity: 4
Nice to see people trying, this is a great start, keep it up!!

Map Design: 3
Now this is the part i find, how can i say? NEEDS IMPROVEMENT, add some eye-candy. Natural objects like bushs and rocks never hurt. They always make any scenario better.

Story/Instructions: 3
Very basic instructions, do this do that. Kill these men, watch out for trolls and the like.
Additional Comments:

When you say "Powerful Sea Monster" make it well..Powerful. Use the modify Proto-unit trigger to do so. And the mountain giant, well he was just a ordinary giant..Hope i didnt cause offence sorry. But ill be glad when your next scneario comes out.

Royal Regards Emperor Maswel

[Edited on 12/24/06 @ 12:22 PM]

File Author
Thank you Emperor Maswell for the great review, you could try my other scenarios like Legend of Aria - Unreal Titans, or Legend of Aria - Foggy Island and Not like me - Achilles. Those three are good ones, but i am more busy in preparing Silmarillion and Mortal Kombat scenarios so sorry if I dissapoint you with these, a quite simple scenario with no cinematics. Again Thank you.
Best Pal, Kintarogoro.
Geniet Playability: 4
There was no problems in this part and no bugs either... But not so advanced triggers though. Everything was quite basic...
You have to find a towncenter and then build an army to defeat the enemy. Actually it was like a normal "random map" game.

Balance: 3
In this case the small attacks during the game made the 3, without them the scenario would be too easy.
But something that really was too easy, was to defeat the enemy. I only had to use one army (30 units) to win.

Creativity: 3
As I said, it was like a normal random map, some more missions would be great. When I tried to explore the river with a fishingboat I met a big monster. First I thought it was a guardian that guarded something important... But I was wrong, so there no point with it (you could simply sail to the other side of the island)

Map design: 3
The best part of your map, was in the "north" corner where you mixed the terrain and used rocks etc. But did you forget the rest of the map?

Story/Instruktions: 5
You had a good introduction story and made a good scenario of it, and all instructions were clear. I never got stuck.

Additional Comments:
When you make I standard scenario like this, it's good to fill it out with some extra stuffs.
But it was a good scenario, fun to play, but it could be improved. Actually I don't like "build up an army" scenarios that much, and that's why I want some more stuffs around it.
I look forward to your next creations, especially the Mortal Kombat scenario.

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