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Trigger pack v2 release

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nottud Out of date! Go here:

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Rating: 5

Very good trigger pack with one of the MOST useful custom effects I've seen yet: The effect FIRE EVENT Random Event.

It basically enables a designer to easily activates a list of up to 6 random triggers. The practical use for this is creating random events in a scenario's story, so that each time a player plays the scenario, the details in the story will not be exactly the same.

Additional Comments: Recommended download for serious scenario designers.
AOMSQT looks really nuice but after having unzipped, where do i put it?
Khan And Steak Looks good i'll DL

@ AOMSQT You should put it in the default trigger directory which should be;

C:\Program Files\Microsoft Games\Age of Mythology\trigger2

And (EDIT) *most* wont work if don't have TT :(

thanks for pikkin that up alex

[Edited on 01/16/07 @ 07:15 AM]

Alexandergreat3 @Khan: Some of these effects, such as FIRE EVEN Random, might work in regular AOM if you copy/paste the codes over to the AoM's typetest.xml.

@nottud: You should include a readme file in the download, or at least write the instructions on how to install this file here on this page, since many players might not know what to do with the typetest.xml ;-).
File Author
Sorry about the lack of instructions, I had very little time to upload. I will add instructions.

Barely any of the effects will work on non expansion since it uses QVs to work.

Forbid all and unforbid all should work on AOM non expansion and the "Go to" and that main menu one should definately work.

[Edited on 01/14/07 @ 10:12 AM]

Trevor6001 I love these triggers! Tysm nottud! Theres just one bug with one...

The Easy shop stuff. When i tried using the condition, the buyer (old man) was at least 10 spaces away from the target shop unit, (he needed to be 1 space away to buy it as set in the trigger condition,) and he still bought it! I think there is a bug with the radius.

Maybe you could also add a QV Count Units in Area that counts the units in an area and adds them to the var.

Anyways... Great job! Keep up the good work! :)
EliteMasterChief Holy monkey!!! This will help me in my RPG im about to make muhahahaaaaaa... :P
File Author
Yes, the Easy shop CONDITION doesn't work. Seems like I can't combine conditions together and instead it makes it into an OR statement.
angryzor Using the && symbol in an XML file makes the document non-well-formed, but here's a little workaround with boolean math:

expression1 && expression2 && expression3

is the same as

!( !expression1 || !expression2 || !expression3)

And, written in XS, this gives:

((expression1 != true) || (expression2 != true) || (expression3 != true)) != true

Replace "expressionX" by the actual expressions and write this between the Expression tags. Should work.

Hope this helps ;)

[Edited on 01/27/07 @ 11:10 AM]

LiTuUp_Legend maybe make a new deploy random protounit for building/unit since it usually deploys an embellishment
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