|# of Scenarios:
||AoM: The Titans
|Author||Reviews ( All | Comments Only | Reviews Only )|
|Khan And Steak
I did enjoy playing this map and I can easily see where and what you had intended... but... I can also see why that last review didn't go down to well, unfortuatly most levels don't end as you had planned them to, every level has trigger bugs or triggers that just dont work out, I would plan on fixing them before you submit the 2nd installment of your campaign. But apart from that I enjoyed your scenario's very much, especialy the music that you incuded, it enhanced the scenario's a lot.
The first 2 scenario's use a leveling system, the system itself works fine, but the effect of each level, I think, has been blown way out of proportion. Link is too strong is most of the scenario's.
Well the way that you portrayed and converted the Nintendo 64 story of link into AoM wouldn't have been an easy task, but have displayed your creativity here in many ways, from the way you incorperated music and used the toxotes as forest fairies. Good job!
Map Design: 3
I gave you a 3 because this the average of the 5 scores, and my reasons are as follows;
There is a large area of blank area in all of the maps, this is especially the case in the first scenario, if you were to put "invisable walls" and circle off the area where you start, not only would you then know that you have to do something in the space provided to advance but also you could up your chance of getting a higher score in this (Map Design) section by negating most of that blank area.
Although you do have large quantities of blank map this has been counted by your cinematics and amazing attention to detail with some things, like the bridge on first scenario, it looks outstanding! another example is the river right next to it, it looks real and thats what you should aim to do with most(not all) land/sea places of interest like a bridge or a town.
I also liked your cinematics, they were normally straight to the point and tell you everything you need to know. althought there is room for inprovement in things like how fast people can read (if your not sure, make it stay there a little longer), and how many times you introduce things, but overall you did a comendable effort in achiving what you have.
Your story deffinatly matches the story of the Zelda game and carries it on quite well in terms of one who has played the original and can see what you intended for the player to see/do... Unfortunatly there's a but, but... The lack of objection details, don't get me wrong there is objectives, but they are not clear and there isn't enough of them to really say or stear one in the right direction or tell them what they have to achive. Your spelling could have been prof-read a bit better but I'm goin to lenient in that area, as you seem to be a bit short on words which gives me the impression that you learnt english as a 2nd or more language.
I really do look forward to seeing your 2econd installemnt in the series and I'm sure they'll bring me as much if not more enjoyment to the public and me!
Keep it up and you'll be making professional scenarios in no time ~ Khan and Steak
The moment the actual playing began, I was overwhelmed. I never got a chance to play. :(
The very first fight left my entire army(?) crushed. The enemy units are way overpowered.
Ummm... it's ZELDA. You could have made it a lot better. I'm not even sure how this qualifies as a creation, per se...
Map Design: 1
I looked at all of the maps in the editor, and they're flat maps with units and buildings. Hyrule is a lot more dynamic than this, sorry.
After being introduced to the characters, I got no help as to what i was supposed to do.
Work on your triggers and scenario design. Try making armies that can win an initial battle. Feel free to contact me if you have questions.