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Age of Middle Earth (Beta)
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Author |
File Description |
Stephen Caines |
Posted on 01/21/07 @ 06:18 PM (updated 01/31/07)
File Details |
Version: |
AoM: The Titans |
AOME UPDATE ISSUE: 7 - 13.08.07
The AoME Beta has now been merged with Liquid Fire Studios modpack to be used as a basis of the forthcoming TTT and ROTK scenario modpacks.
As the Beta is changing weekly we have temporarily moved it off AoMH.
Those wanting to Test the latest release or play FOTR under AoME can get the current version by downloading the following files from megaupload:
Part 1: http://www.megaupload.com/?d=H76W07Y4
Part 2: http://www.megaupload.com/?d=9WKHZGXJ
Part 3: http://www.megaupload.com/?d=RI6D3MRU
Part 4: http://www.megaupload.com/?d=JXTD1SCG
Download and unzip all 4 files and run the install .exe's.
Once this is done dowload the latest update patch, currently:
Update 1.8 is available at http://www.megaupload.com/?d=9J8MTYDF
I will advise on future updates from time to time.
Original Post
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IF YOU DOWNLOAD THIS MODPACK PLEASE DO NOT DOWN LOAD ANY EARLIER MODS POSTED BY ME - STEPHEN CAINES - AS THEY MAY OVERWRITE PARTS OF THIS RELEASE. UPGRADE MODS POSTED AFTER THIS RELEASE WILL NOT AFFECT THE GAME, BUT EARLIER MODS MAY CAUSE PROBLEMS THAT I MAY BE UNABLE TO RESOLVE.
AGE OF MIDDLE EARTH
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Release 0.6 (Beta)
ABOUT AOME
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Age of Middle Earth is a complete game makeover of Ensemble Studio's Age of Mythology: The Titans, and requires a copy of AOM:TT to be installed in order to run.
The makeover uses a modified version of the AOMX.exe called AOMEmod.exe. This in turn uses a separate set of .bar files which use newly named data files, ie. protom.xmb, techtreem.xmb and so forth. Similarly it uses renamed language files, ai files and user config files. In short, as issued Age of Middle Earth will have no effect on the standard game or any mods you may have added.
The exception to this is that in order to make the game AI work I had to reuse a number of standard units - Settlement Level 1, Villager Greek/Egyptian/Norse/Atlantean and a number of economic buildings. Inside the AoMEanim.bar file there are therefore _anim files with names used in the standard game. These files will have no affect on the standard game unless they are extracted into the Age of Mythology/anim folder (eg. using AoMED) in which case they would be loaded over the games standard versions.
If they are extracted, they will use AOME models for the units rather than the ES standard issue. This won't adversely affect the standard game, just look a bit funny. If this problem arises you can just delete the freestanding _anim files and all will be well.
The game will not affect LFS's Legends of the Third Age mod (which uses AOMXmod.exe), though it does share a number of units as the plan is to merge the two for the next installment. Unfortunately AOME does not run the existing LTA Scenarios at this stage.
INSTALLING AOME
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This release includes an install script called AOME Beta - 11.01.07. Running this program will install all the relevant files into the standard Age of Mythology folder structure. The install does not overwrite any existing files (unless you are reinstalling AOME).
Once the install finishes you can either click on the AOME icon or run the program AOMEmod and the game will load.
PLAYING AOME
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Age of Middle Earth plays exactly like AOM:TT it just uses a different set of civilizations:
ELVES
MEN
DWARVES
MORDOR
I have updated most of the online help to assist in finding your way around.
Elves, Men and Mordor all have 3 Major Gods, Dwarves just the 1. In the dwarf category you will also find a Major God for the Fellowship and the Hobbit. These are basically there for LOTR type scenarios (for example when we merge AOME with LFS's Legends of the Third Age that will use the Fellowship stream).
You can play as the Fellowship, but this is a very different structure to the normal civs. You basically start with the four hobbits, who autogather food, wood, gold and favor on their adventures. They can then create the other members once they have the resources. The Fellowship civ also differs in that it has 8 ages and 9 god powers. These just coincide with parts of the book and provide a GP to help on the way. Unfortunately I haven't yet figured out a way to show all nine on the screen, so basically after age 4 if you haven't already used the god power you lose it (sorry!).
CREDITS
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AOME contains the work of a lot of people within and without the AoMH community. Sorry if I missed someone, but ....
Concept Development: Stephen Caines and David Bullen
Programming: Stephen Caines based on the AOMXmod by Ykkrosh
AI: Stephen Caines based on the Admiral AI by Kalus
Original Artwork: Daniel Govar, Lisa Dmytruk and others
Original Music: MscMixer
Modellers: Stephen Caines, Dnas, Joshua Hickman - aka FlipBizcut
Texture Artists: Stephen Caines, Dnas, FlipBizcut, Jared Vitt - aka King Jared, Waveslave
Game Testers: Petar Tasev, OrcMaster, AgeofKnights, Matt Jasinski - aka dackrendark, David Bullen, Sam Goosens, Urgwaine, Oscar
Special Thanks to: Lars Hillewaere - aka guardianofisis, and the rest of the crew at LFS.
Information Sources: annalsofarda.dk, wikipedia.org, tuckborough.net, patriotresource.com/lotr, valarguild.org, lotrlibrary.com, glyphweb.com/arda, fan.theonering.net
Development tools: Ykkrosh's AoMED, Vachu's AOM Game Text Editor, Discreet's GMAX, Microsoft Notepad and Paint (Dnas uses Gimp), Echo Software's Programmers Notepad, and Inno Setup.
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Pages: « First « 1 [2] | Author | Reviews ( All | Comments Only | Reviews Only ) |
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Epickupcake |
Posted on 04/22/09 @ 09:03 PM
Rating: 5
buildings: 5
units: 5
minor gods: 5
civs: 5
additional Comments:
the start menu is a bit laggish but it is cool... perfect for LOTR fans... ill say its a VERY good job |
Pages: « First « 1 [2] |
HGDL v0.8.2 |
Statistics |
Downloads: | 6,702 |
Favorites: [] | 8 |
Size: | 48.08 MB |
Added: | 01/21/07 |
Updated: | 01/31/07 |
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