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Downloads Home » Recorded Games » 1v1 Loki vs Poseidon - Titan easily defeated...

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1v1 Loki vs Poseidon - Titan easily defeated...

Author File Description
File Details
# of Players: 2
Map Type: Alfheim
Map Size: Normal
AI Difficulty: Titan
Game Type: Supremacy
Handicapped: No
Shared Resources: No
Shared Population: No
Cheats Allowed: No
AoM Version: AoM
Player 1's Name: MWarfare (Human) Loki
Player 2's Name: Delphi (Computer) Poseidon
I'm going to upload to you guys -> me defeating a +1000% *Mr. Monday* handicapped Titan opponent later on as soon as I get the chance to.

- There seems to be a glitch going on with the Town Center's range attack; anybody here sensed it?!

- If it's a glitch, imagine how that would help during multiplayer games? You could like fool the opponent's towers, fortresses, etc. They simply suffer from not having his/her defensives (ranged buildings), to not attack automatically at an enemy unit or building.

Other than what was already said above, it's interesting to see the Titan AI not even getting a change to reach Classical Age as yet, and watching his villagers being locked up and imprisoned in his own land. He even killed some of them when he ran out of population! xD

...Any tips, suggestions, and comments can be posted below here.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
jdeezy If you mean multiplayer games vs. human players then it wouldn't work unless the person your playing is a total noob. All you would have to do is focus your tc on the ulfs while there trying to build. This strat does work in some ways when using possy though.
File Author
But there's something more to what is going on when a computer tries to attack an enemy unit with his Town Center. You see... if I were to build the house close to his TC, the computer AI would *still* attack me even if I were to go near to the TC's range. When I build the house a bit far however, the AI kinda glitches and it locks onto the building forever. It's still the same concept for ranged buildings that can attack like the tower as well; the TC locks on, and when you attack it-->it won't ever try to touch your units, but rather the building (tower) shooting out the arrows instead since there seems to be a conflict going on with the presence of hand-to-hand combat and arrow-to-arrow combat. Oh, and in the mist of a fiery battle, most people won't realize that his/her tower is actually doing soemthing. They assume that the opponent would have to run away from their towers' or fortresses' range first. Just send in your units and start attacking them even when a fortress is in sight. LOL

Note: I tried doing this in Scenario Editor before and the glitch only works when the human player's building is at a certain range away from the TC (but not too close or else the AI would behave itself properly by attacking multiple units simultaneously). Try it out, see, and experiment for yourself!
Khan And Steak Thats really confusing
File Author
What do you mean... the actual glitch, or what I had said?

The glitch occurs when you build a house in the range of an enemy's town center -> that's all. It will attempt to lock onto it forever. And I thought that the recorded game would have let you know more of what I was talking about; guess not. You didn't/did saw it, right?-->and you went on and said that it was "confusing" (doesn't make any sense). Want me to rephrase the glitch description *again* for you?

Update: I found yet another glitch as well that stops the computer AI from constructing any buildings automatically! That's going to be uploaded soon.

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