This is the Angry Levels trigger pack.
It's purpose is to make adding a level system easier. Instead of having to make a separate trigger for each achievable level or having to write your own XS User Code, these triggers make it possible to add a complete level system with 2 triggers per unit. (and 2 initialization triggers)
The pack consists of 3 conditions and 4 effects:
Conditions:
- AngryLvl CheckInc --> Handles the "needs to level-up" event
- AngryLvl EndLvl --> Handles the "max level reached" event (if a max level has been set)
- AngryLvl LevelOp --> Allows you to add custom effects to different levels
Effects:
- AngryLvl Init --> Needed to set up the level system
- AngryLvl InitName --> Sets up initial unit name
- AngryLvl Inc --> Increments the level and refreshes unit name
- AngryLvl End --> Stops incrementing of level
Help on it's use is included in the readme.txt
HOW TO INSTALL:
Unzip the typezAngryLvls.xml file into your C:\Program Files\Microsoft Games\Age of Mythology\trigger2 directory for AoM TT, or into your C:\Program Files\Microsoft Games\Age of Mythology\trigger directory for AoM.
NOTE: These triggers were designed for AoM TT. I didn't test them on vanilla AoM, but normally they should work with vanilla as well.
UPDATED:
v1.1
-----
I now added TzHaar's suggestion (making the amount of kills the player needs to make increment together with the level), in the form of a second set of triggers.
To install this version, copy the typezAngryLvlsvKTL.xml to one of the folders listed above.
Suggestions for extra conditions or effects are always welcome. Also, if you spot an error, post it please. :)
Rating: 4.5
Awesome. These triggers are very, very, very handy, and can be used in almost any scenario; particularily in RPG's. They work fine, are fairly easy to use. Your guide is very thorough and understandable, and the examples help a lot.
The only reason I didn't give you a 5 is because I believe the same effect can be achieved through a number of QV's - this is a lot easier though. It would have also been nice to see some less complicated and abbreviated names, but that is a small detail that doesn't really matter.
Additional Comments:
Well done. Your very good at making triggers, and I hope you'll stick around and continue!
Oh, I have one question: how do you get the level to show up in chat? Do you take out the "" and put it in {}?
[Edited on 02/02/07 @ 12:51 AM]
TzHaar
Posted on 02/05/07 @ 04:47 PM
Rating
5.0
Rating: 5
COOL!
You just made leveling easier.
Very useful triggers especially for those hwo work with them alot and make RPG scenarios.
A must for expert mappers.
But it would be better if the amount of how many kills required to level up would rise every time it does level up.
Out Reach (id: newreach268)
Posted on 07/07/07 @ 09:22 AM
Rating
5.0
Rating: 5
I have used this leveling system for a few maps now, and its perfect. There is a bit of a lerning curve, with a few triggers to set it up, however once you understand it a VERY powerfull tool. From an infinate leveling system leveling at every kill to a limited leveling system increasing in difficulty to level up it works great :D
Additional Comments:
I hope more people download this and understand how great a trigger maker angry is :D Oh and my recent map "Angry Hordes" is a named in honour of your levels :D