Author |
File Description |
Teisale_4 |
Posted on 01/25/07 @ 03:21 AM
File Details |
Version: |
AoM |
Originally, this was a playable scenerio but annoyingly all the triggers on this map were destroyed by my dodgy burnt copy of AOM (This is the second time this has happened).
This is now an excellent eyecandy map
Contains
-day/night cycle
-weather (rain, etc)
-castle interior
-castle grounds
-surrounding forest
-excellently designed map
I plan on recreating all the triggers so any suggestions on ways to improve my scenario map design would be great. |
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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pharoh_elite |
Posted on 02/07/07 @ 05:26 PM
Map Design: 3.6
I was pleasantly surprised with your castle map. Under publicised I can see how entertaining it would of been with the effects you implemented originally. I want to pick up on a few things about the map.
Firstly, i didn't like the mix of mythological and historical elements. I felt that in places the use of mythological units and scenary was inappropriate for the castle. The Dungeon was perhaps the only area that myth units fitted but again I didn't like the design of the dungeon area.
My other main criticism was of the terrain. The forrest area made good use of terrain mixing yet the castle area just looks identical. There are ways to make roms seem different to the next and a felt a lack of finer detail in certain areas of the castle.
I particularly liked your banquet hall. I liked the use of stumps for chairs/stools and the food on the tables. Very effective use of overlapping units. Personally, i would have avoided using the pigs on a spit as they made the table seem on fire.
I loved the archery range. Fantastic idea, well done. I also liked the jousting arena, although more could be made of that i think.
The grand halls seems less grand more simple. High level of detail, as i said before, require here in my opinion.
There were a lot of fantastic elements to this map, that extra mile would of given it the 4 and above but still a very good map.
Additional Comments:
[Edited on 02/07/07 @ 05:26 PM]
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toddalex4 |
Posted on 02/07/07 @ 10:45 PM
Review removed by the censors.[Edited on 12/08/07 @ 02:58 PM]
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toddalex4 |
Posted on 02/08/07 @ 02:42 AM
The scenario doesn't play. It doesn't work as an eye-candy map.[Edited on 12/08/07 @ 02:59 PM]
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toddalex4 |
Posted on 02/08/07 @ 10:42 PM
Review removed by the censors.[Edited on 12/08/07 @ 02:58 PM]
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pharoh_elite |
Posted on 02/10/07 @ 08:10 AM
@ Toddalex: The designer has stated that this is an eyecandy map. As such, you should only grade him on the map design, nothing else. |
I Love Bananas |
Posted on 02/13/07 @ 06:02 AM
Toddalex:
Don't repost your reviews when they have already been removed. The map is eyecandy only, thus you should rate it as an eyecandy map. :) |
Teisale_4
File Author |
Posted on 02/20/07 @ 05:11 PM
Thankyou for the pointers on making my map better. Toddalex don't just rate my scenario lowly because I gave your scenario a bad rating. And the only reason that I have been giving low ratings is because I only have Vanilla AOM, which no exeptional scenarios have come out lately (in my critical opinion). |
SageCat |
Posted on 02/20/07 @ 08:44 PM
I found you're map to be very complicated and engaging; there was always something to look at. One of the maps problems was that the whole scenario was not to easy on the eyes; with so many units and such. I read the word document that you attached so I know that there is a campaign and story behind the map. Unfortunately, until you add all the necessary triggers, the playability, story, and balance can not exceed two.
O and one question, i noticed a couple of archers shooting at a wall with 3000 health. Could you possibly tell me the trigger that gave the wall such an insane amount of HP?[Edited on 06/03/07 @ 10:26 AM]
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Teisale_4
File Author |
Posted on 02/21/07 @ 11:55 PM
Thankyou for the feedback (but balance, playabilty, etc are not a part of an eye-candy maps rating, can you please rate it as one)-hopefully I will get the scenario story running again soon. The trigger to get a 3000 health wall was several "safeguard" upgrades (I think it was about 8)-I did this so that the target that the archers shoot will take a long time to die. [Edited on 02/26/07 @ 02:40 AM]
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toddalex4 |
Posted on 02/27/07 @ 07:15 PM
Apparently the censors play favorites at this website. Strike another blow for free speech.[Edited on 12/08/07 @ 03:00 PM]
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