Originally, this was a playable scenerio but annoyingly all the triggers on this map were destroyed by my dodgy burnt copy of AOM (This is the second time this has happened).
This is now an excellent eyecandy map
Map Design: 3.6
I was pleasantly surprised with your castle map. Under publicised I can see how entertaining it would of been with the effects you implemented originally. I want to pick up on a few things about the map.
Firstly, i didn't like the mix of mythological and historical elements. I felt that in places the use of mythological units and scenary was inappropriate for the castle. The Dungeon was perhaps the only area that myth units fitted but again I didn't like the design of the dungeon area.
My other main criticism was of the terrain. The forrest area made good use of terrain mixing yet the castle area just looks identical. There are ways to make roms seem different to the next and a felt a lack of finer detail in certain areas of the castle.
I particularly liked your banquet hall. I liked the use of stumps for chairs/stools and the food on the tables. Very effective use of overlapping units. Personally, i would have avoided using the pigs on a spit as they made the table seem on fire.
I loved the archery range. Fantastic idea, well done. I also liked the jousting arena, although more could be made of that i think.
The grand halls seems less grand more simple. High level of detail, as i said before, require here in my opinion.
There were a lot of fantastic elements to this map, that extra mile would of given it the 4 and above but still a very good map.