Posted on 01/25/07 @ 04:21 PM (updated 01/28/07
STORY / ABOUT
||AoM: The Titans
The adventure of the hidden relics continues deep under the firm ground in the realm of darkness. Our heroes Cirrow and Jasper have traveled a long way over seas and mountains through the Earth with only one goal, to find the entrance of the underworld and recover the stolen treasure. To succeed the task the adventurers must exceed their own abilities and prove that mortals are qualified. Will they manage the big challenge and solve all the problems to reach their destination? Everything depends on you and your ability to find solutions in tricky situations. Are you qualified enough to accept the challenge? Well, there is only one way to find out!
The Relic of Darkness is a sequel of my first puzzle scenario “The Relic of Water”, but gives you with a sharp intellect the possibility to confirm your ability of solving problems in even more puzzles and tasks than before. My earlier scenario was with its’ three puzzles quite enjoyed, so I hope this one will be liked too, with its’ about 15 missions.
* Single player scenario
* Age of Mythology the Titans Expansion
* Size: 22,8 MB (Music files 22,6 MB)
* Genre: Puzzle
More information in the Read me file.
* New trigger ideas
* 15 different puzzles/tasks
* A lot of Zelda reminding sound effects.
* Detailed underworld scenery + meadow
* A boss to kill (in a different way)
* Self composed music
* Over 500 triggers
* Singing water choir (playable, 8 tones)
* Not much, but still some eye candies
* Improved storyline
Thanks to the play testers:
Thanks to Archaeopterix for giving me inspiration to some of my puzzles.
Thanks to HelpTheWretched at http://noproblo.dayjo.org/ZeldaSounds/
And also big thanks to the members that reviewed the Relic of Water for the encouragement you gave me.
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|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
|Khan And Steak
I shall play both scenarios and then review for ya :)
Note to all: This scenario is a must-download.
Good job on finishing, Geniet. :)
i have been waiting for this for ages. Relic of water was amazing ill try this one
How do you do the part with the blue tiles and tiles and flames. been trying for hours
[Edited on 01/26/07 @ 05:37 AM]
21st DL! I will play then submit a review.
wow THATS what I call a game!! :( Unfortunately, I couldn't pass the fifth maze ( with the shifting walls and all). Still I hope I'll be able to finish it and then review(not fair to do so if I didn't finish it!). TY for the game.
unfortunately I had to go into the editor to work out the choir thingy, 'cause I can't really understand music notes.
just one sexy minute :-)
Playability is good.
balance is good.
creativity... hmm.. i like zelda so its nice done. good idea to put some zelda music in it.
much people will like it i'm sure!
Map Design: 4
its a nice map.
intructions in it so no problems.
it was a nice idea from zelda... ( Coz i like it)
maybe other people doesnt like it.
This is good.(in my opinion)
[Edited on 01/28/07 @ 01:07 PM]
I played right through the scenario and ran into almost no problems. Everything works correctly (Although I couldn't get the choir to make sound, clicking the correct notes worked still). My only problem was that some things were to tightly squeezed together. The bridge is one example; my characters kept trying to go around the level instead of crossing the bridge, sometimes while halfway accross the bridge already. Another is the Anubis room where it is probably harder to get the characters onto buttons than the rest of that puzzle.
Wherever fighting was required, things were well balanced (And clever thinking would destroy most enemies). The various puzzles also give a good balance between different problem solving skills.
'Nuff said, this scenario like Relic of Water really shows how even without fighting lots of enemies the scenarios can be a challenge. Playing scenarios like this make you look back at many bland BaD scenarios. RPG makers should incorporate puzzles like this into their scenarios more often.
Map Design: 4.5
Since the main focus on this scenario is the puzzles, I'd say that the map design is perfectly suited to it. There is plenty of eye candy and the map is obviously shaped to direct the player between puzzles. The same problems I mentioned in playability strike here though and knock that half point off.
The story is developed enough to give purpose to the scenario, while at the same time it doesn't unneccarily venture off and start telling some long story that has no effect or noticeable change on the scenario. The instructions are enough to keep you looking for clues and solutions, and the hints often help you enough to solve puzzles you're stuck on.
Overall, one of the best scenarios I have played. Can't wait for the next one and I hope some other designers start making puzzle scenarios (I know since I've played Relic of Water that I've tried to add some puzzles into mine, and this one serves as further inspiration).
I couldn't figure out the crate algebra puzzle though... Had to save and keep trying answers.
[Edited on 01/26/07 @ 02:08 PM]
Thank you all for the nice comments! =)
crag09: The eyes will show you where you can cross the black ground, then you have to press down the switches correctly. Sometimes you have to keep standing on a switch to be able to stand on another.
DBGT44: One of the play testers said that puzzle 5 was too easy... But I think I'll make a little picture that shows the solution.
Aliblabla1942: The servants are arranged in order: C D E F G A B C2 and the first note was A (which means the 6th servant) Then you can simply count. The next note is two steps below A, which means F, and that is the 4th servant.
I'll probably make a picture that explains this too.
But did you solve it by checking the triggers? It's very complex...
Twinrova: "Balance is good (3)" says for example nothing. You have no negative comments in your review and still the grades was quite 'not good'. I would really like to here what was not good.
Actually, the scenario wasn't meant to be Zelda inspired. But I found the site with a lot of sounds I thought would fit perfect. I don't really believe that Zelda-haters would hate the scenario.
Floydian: Now when you say it... I have never seen the "bridge walking" as a serious problem, even though I had the problem by myself... I'm very glad you mentioned that, it's a really good thing to have on mind in the future.
I don't want to make you disappointed, but I have actually not planned a new sequel... 1:st - I don't have time. 2nd - I ran out of ideas, as you can see in the bandit missions. I really hate "type in the answer", because it's really easy to cheat, especially when it's low numbers.
I really hoped that people would get inspiration and make their own puzzle scenario, perhaps one of the relic series. (I also want to solve some puzzles =) )
[Edited on 01/26/07 @ 08:12 PM]
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