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Automaton run

Author File Description
pik001
File Details
# of Players: 5
Version: AoM: The Titans
no zeus,oranos or kronos allowed for team 1(zeus and oranos make hoplites too fast,Kronos is enemy)
team 5 has to be kronos ONLY.

UPDATED TO V2!

THIS HAS FIVE HUMAN PLAYERS,2 AI.
CINEMATIC TEXT BUG FIXED AT LAST.
AuthorReviews   ( All | Comments Only | Reviews Only )
TzHaar
Rating
1.8
Breakdown
Playability1.0
Balance2.0
Creativity2.0
Map Design2.0
Story/Instructions2.0
Playability: 1
(Insert Playability analysis here)

Balance: 2
(Insert Balance analysis here)

Creativity: 2
(Insert Creativity analysis here)

Map Design: 2
(Insert Map Design analysis here)

Story/Instructions: 2
(Insert Story/Instructions analysis here)

Additional Comments:
Your map is not even made for multiplayer! Because triggers army teleport dont work online, and the Quest Var that sends automatons to move arent even set right. Your condition is timer(was it) and QV check == 1, meaning that when the time in the timer runs out and QV is set to 1 they start moving, which I didnt notice anywhere. Plus when you scale units then their actual sizes dont change, you can make a Titan 1 mm size, but it still takes lets say 2 meters. A lot of work needs to be done! GL...

Edit:
Well i spotted the QV set so im sorry for that, but you still have alot to learn. First try to understand it yourself why the automatons dont start moving...
And i found alot more bugs...

[Edited on 02/11/07 @ 06:28 AM]


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HGDL v0.8.0

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Rating
1.8
Breakdown
Playability1.0
Balance2.0
Creativity2.0
Map Design2.0
Story/Instructions2.0
Statistics
Downloads:90
Favorites: [Who?]0
Size:130.11 KB
Added:02/02/07
Updated:02/03/07
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