This scenario wasnt very fun because the only good bit of fighting was with the ghosts, and the roads took forever to go along.
The balance is to easy for most quests. Theseus and medusa was to easy, same gos for helping the town. The ghost town was a little overpowering.
walk through a desert and help like 3 or 4 people.
Map Design: 1
this map had very little eye candy aside from the village with donkeys trading villagers working and the one village with people farming payrus
The main reason this was a low mark was because the instructoins were very vague, and miss spelled.
Additional Comments: I think this scenario should be remade with more eye candy by blending the sands adding bushes some watering holes and animals, their should be more quests and less road. I like it how you're character changes stats and apperances when you complete quests though.
Khan And Steak
Posted on 02/16/07 @ 07:57 AM
Before I say anything else, I have to say that there isn't much to review with this scenario.
Also I would not call this an RPG, as an RPG means Role Playing Game. And in an RPG you can go where ever you feel like going, do what ever you feel like; this was more of a 3 quest scenario.
Unfortunately I did not find this scenario very fun, there wasn't much to do. There were It took ages to get anywhere, there was trigger bugs and your spelling isn't the best I've seen either. The three quests that the player was assigned were over too soon.
The three quests that were given where way too easy, solely because of the overpowering of the main character, being good against myth units and only fighting myth units. If they were all like the end one, it would have scored much better, keep trying but...
There were glimpses of good creativity, but not enough to score a 3. There where some good building morphs... Sadly, that's about it.
Map Design: 1
There were mainly 2 things that took this rating down. There was many large bank areas consisting of 1) some randomly placed trees and 2) road. This isn't a very good attribute. The second thing that took the fun out of this scen was it took way too long to get anywhere, even with a horse it took longer then it needed to.
This was really bad, I was lost constantly, I had no idea what to do except find a king, the player was given no direction where to go after that message. There was no direction to any of the three quests and there was absolutely no story.
This was a good first ever created scenario, so I'm sure in no time you'll be making excellent scenarios' ~ Khan