This is my first submitted scenario so please do not get angry at me for doing something wrong.
There are a few features in this scenario including;
Hunters can train special units (Shades, Heros, Kronos)
6 relics each with different player enhancements. Hunters enhancements are different to runner enhancements.
There is one thing I have not figured out. I do not know how to make music play for the entire scenario, i have it to play 2 songs and then it stops. If you know how to make it play all the way through the scenario could you contact me via firstname.lastname@example.org or send me a link to the site with this information.
This is playable i liked it.
So i give you a four.
Triggers work well.
But the relic triggers,
change condition to unit garrisoned in unit type or something.
Then it works good,
so i give you a four.
The map isnt really nice,
But it is a escape so it isnt always nice.
I give you a three
Map Design: 3
Same. I give you a three
Instructions and story ok, i give you a four.
Ok this is youre first uploaded scenario.
So it wont be the best on whole heavengames.
But its a nice map!
[Edited on 02/24/07 @ 07:00 PM]
I Love Bananas
Posted on 02/24/07 @ 07:03 PM
Review deleted, because it is not in compliance with the review guidelines.
Twinrova, you need to make longer reviews where you elaborate more about what you think of the scenario. Check out the Review Guidelines (http://aom.heavengames.com/reviewguide), and then make new reviews :)
bewbie File Author
Posted on 02/25/07 @ 12:29 AM
I thought the relics all worked :S, Why if they work would i need to change the trigger? I also couldn't do that trigger for hunters because they train their heros.
For further reveiws creativity is more than the map design. I will use my scenario as an example: The relics are creative, The hunter units are creative, the map isn't really creative but yea i'm not a good map designer...
I know I'm sorta new to aomh but that's just what i think. :)