This doesn't have a great number of triggers, but it's the combo that kills. You can make units run away, or come towards some units/objects, and then switch the effect around.
2 words, simply ingenious
I wonder what would happen, if one used it in flying objects with reduced speed...
nice work Ancient Wings
Posted on 02/28/07 @ 01:35 PM
A superbly programmed set of effects which open up yet more amazing possibilities in the AOM editor.
Posted on 03/06/07 @ 02:13 PM
aom expert Staff
Posted on 03/11/07 @ 06:47 PM
Additional Comments: nice idea!
[Edited on 03/30/07 @ 11:55 AM]
Posted on 03/24/07 @ 05:33 AM
This opens up loads of new possibilities... will be great for scenario designing. One thing I'm wondering about though, is if you use more than 1 grav trigger at the same time, all units effected by gravity seem to go a bit wonky when they go out of the gravity range... Any solutions to this?