Welcome to Age of Mythology Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Single Player Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Single Player Scenarios » theseus and the labyrinth

Download File Post Review Post Comment

theseus and the labyrinth

Author File Description
god of myths
File Details
Version: AoM
theseus starts in the labyrinth of minos and needs to get the prisoners safely back to the starting area. he also needs to find the minotaur and kill it.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Kolonel Klink uuuuhhhhhhh....yea...um.... for starters, you start out as the Minotaur, not Theseus. Next, there's no music, which makes it pretty boring. Also, you didn't change the player names, so they're still "Player 1" and "Player 2" and stuff. You did a nice job on the maze, though. You should have playtested this before submitting it. If you brought it back and fixed it, I'd say it was pretty good.
jml Same as Kolonel Klink, even the good side!
But your counter doesn't work. Since no one told me I had to bring the rescued guys to the starting point!
And the second objective doesn't launch when you finally get the 3 guys. Maybe for the same reason than above...

Advices? Okay!
1) Place Object Window: Set it to player One to have Player One leading the scenario.
2) Scenario >>> Player Data: Rename your guys.
3) You could use loads of spots to fire some surprises!
4) Don't forget to let us know what the player is supposed to do with the rescued villies, ( apparently bringing them to the bottom, but... why??? ) since you could even use them to search the map faster and rescue their foes...
5) And of course the red wall didn't explode and it took me 5mn to take it down.
6) Last: I won just by killing the Bull. With Theseus AND my 3 villies around him!
Which doesn't fit with your " win " condition, right?! :-)
Only because if you want a specific condition win the game when fulfilled, you first have to uncheck the:
Scenario >>> Scenario Data >>> Use victory condition box. I always do! In all of my scenarii! Well, actually... I did only one! ~( :-)

[Edit]Okay, I've just realized all is written in your File Description. But this should be said within your scenario itself in the first place! ... since most of the time no one reads that Description stuff.
And think if someone feels like replaying this scenario months later and won't even think reading this File Description again...? :-) [/Edit]

Beside I don't see the point of taking these guys all the way down anyway, unless you make it look like the nicest place on Earth...
Have a different counter, something like you just own the unit... anywhere.

Keep on!

[Edited on 03/19/07 @ 04:43 AM]

god of myths
File Author
sorry about all the problems you guys had.
jml These are no problems, only things that could be improved into your next job!
Only advices, to move further! Faster! :-)
god of myths
File Author
yes it is my first scenario
aom expert
good job.
Medusasson Not yet played, but as I've started working on a scenario of the same ilk (which I did come up with compeltely seperately by the way, and has significantly diffferent ideas form the sound of this), I'll be sure to download.
PhenixFlash this scenario isn't quite well made in my opinion, eyecandy can obviously improve some, instead of using just a complete flat map try making the black terrain elevated to the highest to it looks like walls, also i understand it took you quite a while to make the labarinth, but it is fairly simple to complete this map, because when theseus has the slave thingy people in his LOS players can just simple riht click in that area of the person and i don't know how and why but theseus can just navigate throught the labarinth by inself so that problem you might want to sortout some how. Also if the scenario is lanched directly we start as a minotaur?... another problem which leads to us only play testing it and not being able to save it if we don't have enough time to finish. Try making the minotaur run around the map for a little harder gameplay, also try making random events because players tend to get bored when just running around without anything and exitement. Because the onyl goal we have is just find the people and the minotaur...nothing to watchout for. So try working on it a little more, but I liked the labarinth, kinda...
Chimp With A Gun Whos the noob map maker now.

Don't Rate peoples poorly if yours suck
Go here to see

[Edited on 04/22/07 @ 12:46 PM]

aom expert
god of myths look at this page:


Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]0
Size:22.46 KB
Recently Updated