Updated 03/04/03 - Added AOM In Game Icon & removed excess starting units.
It took some doing, but here is the first world map generated via RMS. With terrain ranging from Icy in Alaska, to tropical in Mexico, the Bahamas and Hawaii; excellent hunting up north, ancient relics in Mexico & plenty of gold in the Rocky Mountains, this map is sure to please. Map size grows to accommodate the number of players and the land masses and resources scale accordingly. On small maps, the Greats Lakes are simply puddles, but on maps with 4 or more players you can sail from the Gulf of Mexico up the Mississippi to the Great Lakes.
Migration style play with each player starting in a random corner of the map on a tiny island.
This map takes up to 90 seconds to generate a 12 player map. It has to create 4 temperate zones and place the appropriate terrain, wild life and trees so be patient!
Positives: Very nice map. Topographically accurate, with LOTS of town centers.
Negatives: This isn't so much a complaint for the North America script so much as a complaint against Ensemble's AI--You MUST play against a human opponent because Ensemble's standard AI doesn't know to use the transports to sail to the New World. Also, I don't see the need to have so many starting military units, UNLESS Skraelings were added to represent indigenous peoples.