This map was easy to play and had a simple layout, however it wasn't perfect and you could try making it a bit more user friendly for those noobs who suck and then go kill their general and lose...
This map was nicely balanced, but the north gate and the south gate were laughably easy to defend compared to the other two gates since if the main gate is destroyed they still have to destroy the secondary gate which makes them easier to defend. Also the different sides had different myth units that attacked, and so some had ranged which were really annoying, while the other got to just shoot the foot myth before they got there.
I can't give you much for creativity since the map idea was already made, however you added some fun aspects with unlocking stuff and the shops which made it harder and more fun, however the god power frost made it kinda unfair and sentinal was also kind of unfair since you could invike it behind the passage and then have it never be attacked and so slowly win...
Map Design: 4
Very nice map, good symetry and i like how you put invisible walls around the path to the passage so that the people can't stray. Once thing that happened sometimes tho is that if i used a frost when it ran out they wouldn't attack anymore so that was kinda frustrating. However your into cine introducing you was kinda bland..I dunno it just didn't apeal to me...
The instructions were ok, but there was no story and in the cinematic you didn't explain that if your general dies you lose, and that you use him to buy the people, so sometimes some people don't understand what to do and then go fight with their general and die...
A fun map overall, well done :)
[Edited on 04/20/07 @ 02:44 PM]
sneaky_squirrel File Author
Posted on 04/20/07 @ 07:14 PM
True,lol the gates were put diferently so the game would have some spice between all that symetry,the general thing is kinda obvious though,and yes the cinematic was made in like 7 minutes,lol.
Thx for reviewing azur