the scenario is finished! it may be part of an upcoming campaign
its about a small bear named fuzzy who is trying to get to the north pole
fuzzy's grammar isn't going to be perfect, and that's on purpose. imagine a small childish bear
put the .scx in your aom scenario folder
i've taken out the sounds. if you want to download them, go to the miscellaneous files section and look for the file north pole ho sounds
To stop units from coming out of the TC use the trigger "Set Tech Status" and then make it "Starting Units *name of civ*" then make it unobtainable.
That AoM Guy (id: aom expert)
Posted on 04/24/07 @ 02:07 PM
sorry too big for dial-up. :-(
bagelaomlol12345
Posted on 04/26/07 @ 10:59 PM
it's pretty good. i'll review when i'm done playing
god of myths File Author
Posted on 04/26/07 @ 11:30 PM
can i have some more feedback on the final scenario.
[Edited on 05/21/07 @ 11:34 PM]
Aliblabla1942
Posted on 04/27/07 @ 04:29 AM
That's 190 kb not 190 mb, Aom Expert. Don't tell me your modem can't handle that.
[Edited on 04/27/07 @ 04:30 AM]
god of myths File Author
Posted on 04/27/07 @ 07:01 PM
aliblabla the file used to be 6 mb because it had a lot of music. but i took that out so now it's only 190 kb
bagelaomlol12345
Posted on 04/28/07 @ 01:09 AM
Playability: 4
It was pretty good but sometimes the animals took a while to talk and i kept on clicking on animals that wouldn't talk
Balance: 3
fine but could be too hard or too easy at times
Creativity: 4
very interesting idea to only use animals
Map Design: 5
good eyecandy
Story/Instructions: 4
interesting storyline, instructions were good
Additional Comments:
it looks like it's almost done, i can't wait til the real thing comes out
[Edited on 05/01/07 @ 02:48 PM]
god of myths File Author
Posted on 04/28/07 @ 01:14 AM
thanks for the good rating bagel ;-)
[Edited on 05/17/07 @ 10:36 PM]
nickleback94
Posted on 04/28/07 @ 06:11 AM
On the game, none of my animals could attack the hill fort apart from the monkey (because it is an edited relic monkey).
nickleback94
Posted on 04/28/07 @ 08:23 AM
Playability: 4
I put this as four because, as I said in a comment, none of my animals could attack the hill fort.
One more thing is that I couldn't find anything that gave me gold, I assume gold gets you lions at the military place.
Balance: 4
So far it is a bit simple. All you do is speak to all the animals. Though, hopefully in the real version it will have more things to do and lots of challenges.
Creativity: 4
The idea of all the main characters being animals is nice and creative. But the map wasn't very creative. It's just a few islands with buildings on a few. Maybe put forests or caves in your real version.
Map Design: 3
I've explained why this isn't very good in the creativity section. But something you could do, to get you at least a four from me, would be to add a beginning and ending cinematic.
Also you could make the villagers do something instead of just stand next to the town centre. Maybe make them mine for gold or something.
Story/Instructions: 3
The story was quite nice though the only main evidence of it is in the instructions. I suggest putting a cinematic at the beginning (as I said before) or have a bit more talking between the main animals at the beginning. The instructions were nice and clear though.
Additional Comments:
On all the other islands are there going to be things to do there? Because there isn't much to do in the scenario so far.