righto, will try, give it a geez and a bit of a squiz ~ Khan
Khan And Steak
Posted on 05/02/07 @ 06:49 AM
This scenario was somewhat very similar to that of a random map. It had the same looks, traits, gameplay you name it. There was little change between the scenario and 'Mediterrean'. There was minimum change from each side, so no matter which side you chose, you still had to do the same thing, the same way with the same units.
Well, since the AI's didn't do anything in terms of attacking (but they did have an AI) it was relitavley easy (hence the 4 instead of a 5). It didn't matter which side you went with, you still had to destroy a base of some kind.
It looks like you have generated a random map and added a few mountains, a big wall, some basic triggers and that's it. But I will give you credit for finding out how to insert AI's into computer players. Well done.
Map Design: 3
For this I gave you a 3 because 3 is in the middle, not excellent but deffinatley not poor. A random map gets a 3 because it has decent eye candy, yours looks like a random map so it gets a 3.
If I hadn't of read what you put above I wouldn't have known what to do as there was no objectives. There was the essence of a story there, just not enough in-game to carry it through and make it a major factor of tactics you will use in gameplay.
was a good map, scored your self a 2.8 little under average. Wit a little more pracitce and a bit more experimenting, I'm sure I'll be reviewing some pro maps made by you in no time.
Congratulations ~ Khan
zerofive File Author
Posted on 05/04/07 @ 07:34 AM
Thank you very much for yer reveiw and feed back, khan