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Shop for ALL players in 1 trigger!
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Author |
File Description |
nottud |
Posted on 05/06/07 @ 07:14 PM
Shop for ALL players in 1 trigger
What this download contains:
Triggers:
Shop for ALL players
shop Grant God Power
shop Invoke God Power
shop Convert
shop Set Tech Status
shop Army Deploy
shop Modify Protounit
shop Modify Protounit All
shop for all players end
uiEditorPalettes:
A list of every unit along with their ID. This is if you want to make it so the shop only works for 1 unit type. In the unit ID box on the triggers for all players use this list. The most useful ID is 631 which is old man.
NOTE:The list can only be accessed if you have Reyks new editor. If you want to open list, click the options dropdown menu and select portrait. I added the list there. For people without the editor, you will have to do without the list but I might upload an online one which you can look at instead or put it for download as a text file.
Readme:
Contains installation instructions.
How to use these triggers
First add Shop for all players and specify the parametres. This is like the units in area condition but it is in the effect instead so that it will work for all players. Now insert shop triggers like shop mofiy protounit, shop grant god power, etc. Then put the shop for all players end trigger. The trigger will do the following:
Look for units in the area around shop obejct, activate any effects for the player who had the object next to the shopp item and then display a purchase message and take off your resources which you were spending.
An example:
Load a blank map and place 2 anubites (one player 1 and one player 2) and a tower. Also, give yourself 100 wood.
Now, insert the following:
Trigger: Loop, active, high priority
Conditions: Timer
time - 3 seconds
Effects: shop for all players
centre - the tower
radius - 5
unit type - -1
lowest player - 1
highest player - 2
resource - wood
amount needed - 10
shop grant god power
power - bronze
count - 1
shop for all players end
purchase message - bronze bought
resource being spent - wood
amount - 10
THATS IT!
For the army deploy, you need to insert an army for each player you want this trigger to work as or no units will appear! When you have set an army for each player, it will army deploy as the first army of that player.
Please comment and rate and if you have any questions please ask them. These are a very useful set of triggers and will save you possibly HOURS of triggerwork. I did 8 shop items for 4 players in about 15 minuites with it so they are really worth getting. |
Pages: « First « 1 2 [3] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Scoutie |
Posted on 12/31/08 @ 02:53 PM
Very very helpful, this saves a TON of time. I don't understand quite how to do the army deploy thing though. |
Swift sword |
Posted on 02/07/09 @ 10:44 PM
THANK YOU nottud! Your godly triggers shall save my failing map! :) Really, great triggers. Thanks for taking the time to make em' |
Swift sword |
Posted on 02/07/09 @ 10:52 PM
Rating: 5
Unimaginably useful triggers! save HOURS of time making shops by using these triggers. I'm not joking at all- This takes out multiple players unit buying and army deploying and- well I think you get the idea. The only annoying part is making the army for each player for units, but you have to do that anyway unless you want to do an extra army convert trigger.
Additional Comments:
Thank you so much for the trigger nottud! I might be able to finish my big shop now.
Edit: For conditions, wouldn't you also need a "Player Resource Count" Condition on this? Or does trigger take care of it?[Edited on 02/07/09 @ 10:57 PM]
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dfkjghj |
Posted on 08/20/09 @ 12:05 PM
Yo nottud i don't think this has anything to do with you but when i opened my aomtt it said aom will proceed with no sound if you have no sound hardware use the no sound option from your start menu if tyou do then reboot your computer if u think it's an error i rebooted my comp but it didn't do anything if u can help me plz do! :( i miss my sound...(especially taunts)
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SpartanSwan |
Posted on 01/10/10 @ 08:12 AM
Ive been trying for hours, just really cant get these to work. Ive had no problems with trigges in the past |
BlackLustery |
Posted on 08/29/10 @ 12:14 PM
Nottud, I need your help, sorry to post here! So when I place, even as exactly his explanation, the trigger does not catch as well as others stop working! Can you help me? |
nottud
Staff
File Author |
Posted on 08/30/10 @ 02:28 PM
Did you put an "end" effect in?
Download my latest trigger file and go in the forums and look at my trigger guide under the shop section you may find the new version easier. |
ricensushi |
Posted on 08/31/10 @ 10:55 AM
hey man awsome triggers. im kinda new to triggers so lol. could you send me a basic guide on triggers? i would greatly appreciate it. thankyou :D |
Pages: « First « 1 2 [3] |
HGDL v0.8.2 |
Statistics |
Downloads: | 1,541 |
Favorites: [] | 1 |
Size: | 28.28 KB |
Added: | 05/06/07 |
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