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Downloads Home » Campaigns » Thorvald, the Ruler v.5

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Thorvald, the Ruler v.5

Author File Description
Elder_Ulsfark
File Details
Style: Mix
# of Scenarios: 5
Version: AoM: The Titans
This great campaign features Thorvald, the norse hero who decides to change his life forever in the frozen norse mountains.

Some of the features are:

-Five great, well-tested scenarios
-Beautiful eyecandy every step of the way
-An interesting story
-Well-balanced difficulties
-Great spelling and grammar
-Very enjoyable to play
-Much more, download to find out!

Please review or comment on this first part, because the story doesn't end here. Depending on how well this does, I may continue the campaign.

This is version 5, I fixed most of the reported bugs left over. If you still find any bugs while playing, please comment on it so I can fix it.
AuthorReviews   ( All | Comments Only | Reviews Only )
DBGT44
Rating
4.6
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 4
well I thought it was very great to play. It was interesting to play and I felt very nice about the whole scenario, just impresive

Balance: 5
Perfect! the story seemed well balanced no extra stuff for anyone. It does need some efforts to push through the scnenarios, but that is the objective to get some fun!

Creativity: 5
good ideas concerning the storyline AND throughout the game. Norse vs Greeks is a good idea (of the level of AoM campaign). I liked it when the einherjaars cam out after u'd destroy the shrines and all the miscellaneous stuff

Map Design: 5
Just plain magnifiscent and captivating eye-candy!!! Usage of correct lightning in the first scenario and good making of Greek and Norse lands.

Story/Instructions: 4
well it was a perfect story, but I took a point for some little slips or mistakes. Generally good ( trust me ). The story is not full of mistakes like many scenarios that you could find from here and there...

Additional Comments:
Well Champion, there are some few mistakes in the cinematic such as when you are granted those 8 heroes (it says herou). plus in the 2nd or 3rd scenario, Thorvald is not called Thorvald (just the usual hersir name). IDK what else but it seems these are the only obvious :p
Khan And Steak
Rating
4.8
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
I would like to start by saying good job. There are few scenarios that I enjoy playing, but this stands out from the crowd with amazing, original content. Nothing is perfect, but this comes close. There were, however, some bugs in the game itself, like on the "Well of Urd" level; you start off with something like 10 visions and lightning storms. I do not believe this was intentional but still in my opinion destroys the fun of that level. Another thing that got me was the time wasted on the last level. By that I mean - the start was good and those attacks kept the game intermit and interesting, but sadly to my disappointment, that same pressure to perform was released and the game kind of seemed to easy after that. On that same level, I could research omniscience and release a Titan (good job on making the lava bridges titan proof =)). This also brought my experience a little down. Apart from that this campaign was a charm; with beautiful scenery and eye-candy, a good story line and great gameplay this campaign is the best I've ever played. My favourite was the forth scenario, I thought that evenly separating you concentration on your built, but not advanced base and on your military was excellent.

Balance: 5
I believe you excelled at this area. You brought what you wanted to bring across to the player (weather that be a big army, or little village guards) whilst letting it be possible. I played this on Moderate and I lost (the game that is) once in the whole scenario at the last scenario right at the start where you have to build a base, I went across to the cyclopes before exploring the road ahead, which went on the settlement. The fact that I lost once is great and means it isn't too hard or too easy (especially since I was on moderate). I would also like to commend you on your time given before each attack on the fourth level. It was great, it basically let you do "ALMOST" everything that you wanted to, but not quite; this kept it interesting and not bored, waiting for the next attack. I think that Thorvald is well balanced, "he can take on a few units but will be OPed (Over Powered, forgot you were new) if he get more then 4 on him. Again well done.

Creativity: 5
This was very good as there was many thingies that I would love to congratulate you on; almost too many to count. I loved the way you made little "awards" throughout the whole scenario, where if you destroyed something random, or did something that was not near the main track or the campaign (basically went exploring) you would get an award in some form or another. In the 3rd scenario I distinctly remember all the random goodies that you got from destroying random things. All except the fortified base that you were meant to kill by navy, my heart almost shattered when I had to advance to the mythic so my dragonships could reach the rest of his base, and then I got nothing in return (I didn't mark you down for that because that would be crying over spilt milk; I can't really sob over not getting a reward that you never promised, so I got over that :)).

Map Design: 5
This map was not short on eye-candy or realism. I found you always has the time to put "make-up" on your scenarios', this pleases me as too many scenarios are so low on this, or worse, an over eye-candied piece of doggy dodo. You found the best outcome more than normal but never too much. I remember in the 2nd scenario that the cliffs edges where littered with rocks, that's commitment :). Also, all of your cinematic flowed smoothly and there no bumps or glitches that I could remember seeing. They all ran smooth and lots of scenery, angles, unit flashes and icons so you didn't have to make up who was speaking and at what time and finally building mixing was used which much improved my viewing experience.

Story/Instructions: 5
You definitely made your mark here! Your scenario had glitz, glamour, story, emotions, romance, ok maybe not romance but it had everything plus more and this uncommon in these days. I was never lost on what to do throughout out the campaign and was entertained all the way to the very end (? maybe it's not) with its storyline. I only found waiting for units to get to a place boring and I can hardly mark you down for that. You were true to your word when you said you had correct grammar and spelling, I did find ONE mistake which was in a chat message it said "hTe" it was meant to the, but unless you were looking for it you wouldn't notice it and besides one mistake is hardly enough to lower your score (BTW I can't remember which level that is in, but it wasn't the first 2). Your hints helped the player but didn't give away more than a nibble of what was installed for them, I am very happy about that because so much bad spelling is coming around these days, it gets worse every year.

Additional Comments:
Overall a brilliant commendable effort and one that I am sure tell my friends about and add to the "best files" folder. Good job, but before I leave I would like to ask/say a few things;

1. Are you apart of a design team?
2. Did you do this campaign by yourself?
3. Did you think of the storyline by yourself?
4. Vote for Pedro
5. I loved the way you made the "fake train" at the start. 'Twas good.
6. Welcome to Age of Mythology Heaven, I invite you to the forums and to have a chat with some of our other fellow scenario agers. Also if you get lost on something they will be happy to answer your questions (If not contact me and I'll do my best to answer them).

Just things I thought you should know. Anyway great effort and I hope you are happy with the outcome.

Congratulations ~ Khan

[Edited on 05/11/07 @ 06:21 PM]

pharoh_elite
Rating
3.8
Breakdown
Playability3.0
Balance4.0
Creativity3.0
Map Design5.0
Story/Instructions4.0
Playability: 3
"Thorvald - The Ruler" was an interesting and enjoyable campaign. However, there were several aspects that made it simply middle of the range in terms of overall playability. The start of the initial scenario was fairly slow and I felt the opening scenario needed to be more fast pace to draw in the players attention from the offset. Also in the opening scenario, the recruiting system for Ulfsark's was perhaps a little unrealistic - although it was an effective way to allow the player to train more units. Throughout the scenario, 'send chat to player' was using instead of 'send spoofed chat to player' which meant that messages regarding Thorvald appeared to be spoken by him: this was particularly evident in the last scenario where Thorvald arrives later. Some of the missions seemed almost irrelevant aswell, for example, hte opening mission of collecting resources. Whilst it was useful to have the resources to spend on Ulfsarks, that wasn't what the mission was intending the resources to be used for. In addition, although the forth scenario was very enjoyable, at times there were long gaps where no-one was attacking at all and as i didn't require any more units, i was left sitting there waiting.

Balance: 4
Generally speaking, the balance throughout the campaign was good. It wasn't really too difficult or to easy anywhere apart from the following: Scenario 4 was miles too easy, I had no problem repelling the armies attacking the city and it was easy to storm in and destroy the enemy. Contary to this, the last scenario was a bit too hard, it took me quite a while to finish the final scenario by which time I was getting a bit bored. In scenario two, the use of Odin and the god-powers made it far to easy to destroy the cities, in addition, there didn't seem to be much point in destroying the cities at all, it was pointless conquest. That being said, the god powers sent by Odin were very visually effective. Your use of regenerating units was very good, a great way to allow units to heal before renewing an attack.

In terms of glitches I found two: firstly in teh last scenario when Thorvald arrives he isn't named and simply has the conventional hero name. Also, I was at a loss as to what I had to do to buy the catapults from the blacksmiths.

Creativity: 3
I had the impression at the end of the campaign that I had just completed an abridged version of an ES Campaign. Whilst the ES campaigns are good I felt it lack originality. It also got quite repetitive, by the end was getting tired of the build & destory format that was used throughout. Also there were places were the original names were used (Heracles, etc), I feel the scenario would have benefitted from some individuality from these characters.

That being said, it wasn't bad. I really liked the way there were optional things you could do (such as destory the trolls) to gain more strength or hitpoints or armour, etc. I can also see a lot of time and effort went into the campaign and that really shows in the final piece.

Map Design: 5
Definately the place where you scored your highest marks with me. Detail was apparent everywhere you looked, fantastic job. A realistic mountain range used in the first scenario, and great plains used in the greek area. My only criticism would be that Scenario 2 seemed to have had less effort put into it in terms of aesthetics. It seemed very 'blocky' or rushed as if you'd been less interested in that scenario than the others. It could definately be improved but I felt it wasn't enough to knock you off a 5 in this category.

Story/Instructions: 4
From the start, instructions were clear - through dialogue, chat, messages and objectives. I feel the use of parenthesis (or brackets) where you added personal comments like "how cheesy" or "how easy was that" didn't help the scenario in terms of professionalism. There was some good use of humour though in the part where the Greeks find themselves trapped between Cyclops and Norse, made me chuckle at any rate. Although the insturctions were clear, the story was less pleasing. It didn't really make it clear why they needed to move and when they did move they ended up going all the way to Greece. Once in Greece, the reason for war with the Greeks seemed a bit vague. Development of foreign relations with the Greeks and Norse would have been better. Thorvald also seemed to know everything before it happened, making the story both unrealistic and predictable. There was little attempt to cover cause and effect in teh campaign, everything seemed to just happen and we were expected to believe it was true. Anoth criticism was the use of Odin, it wasn;t clear why Odin would want to support Thorvald against the other Norse and then all of a sudden Odin's involvement in the scenario vanishes completely, either include the god more in story or get rid of him altogether.

Additional Comments:
Overall, A good campaign. There are many improvements you could make but I would definately play another campaign following a different story made by you. Well done.
The God of Gods
Rating
4.0
Breakdown
Playability4.0
Balance5.0
Creativity3.0
Map Design4.0
Story/Instructions4.0
Playability: 4
The campaign was well-tested and it shows. Everything runs smoothly, from cinematics to gameplay. The buildup in most scenarios becomes evident after a while, though. It usually consists of exploring first, then building a base and holding off attacks, then going all out and destroying the enemy's base. But I can't complain, because the concept was well executed and kept me busy for a couple of hours.

Balance: 5
I see you used difficulty levels. Simply for that, you earned a 5. It's just such a rare occasion that someone actually uses those. I did play on Easy, though, so that's probably why some things were a pushover. Alot of battles were really simple to fight. Especially in the last scen, where I defeated Heracles before Thorvald even arrived.

Creativity: 3
This is probably the campaign's least impressive aspect. After I'd played the first 4 scenarios, I could automatically guess what was going to come next: a pretty well fortified base with walls and towers behind them. I'd already put my siege up front before I'd even seen such a wall. Not to say a 3 is a bad score, it's just not exceptional. The graveyard quests were nice, getting resources through various tasks (mostly destroying Lumber Camps and such) were a different take on boosting your economy. Recruiting Ulfsarks through Tents was pretty original. Overall, however, it just didn't leave that much of an impression on me.

Map Design: 4
I struggled here for a while, as I was doubting if I should give you a 3 or 4. 3 is usually my standard for ES maps; your maps were slightly more detailed and had good eye-candy in some areas, but were rather plain in others (especially the lava fields in scenario 5). The maps almost always consisted of bare cliffs pointing you the way. However, my overall feeling of the map design is that you spent a reasonable amount of time in detailing the paths and such. I also liked Thorvald's fortress in scenario 4. I'm going to let my criticisms out of this rating, because the rest makes up for it. So, I gave you a 4/5 in this aspect.

Story/Instructions: 4
The instructions are always clear. This is a solid part of the campaign. It's also one I pay more attention to than other members. The story is simple, but interesting, although going to Greece and killing everything and everyone just feels a little barbaric. But then again, these are Norsemen and one plays this game to fight. It felt mainly like an ES story, apart from the edge of the map being visible at times.

Additional Comments:
Good campaign. Solid fun. One thing though: the campaign seems to end very abruptly with simply a "You Win" message. I'd have liked to have seen an extra cinematic or so, to show how Thorvald's economy bloomed.

[Edited on 07/10/07 @ 06:43 AM]

Lordrusty
Rating
4.8
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
The campaign is mostly brilliant, the first 4 levels had me gripped. I was slightly disappointed by the last scenario for 2 reasons.
A) I found that the 2nd bridge in the lava field is uncrossable for most units leaving the majority of my army trapped, forcing me to build a second base on the other side.
B)I had already destroyed the majority of the enemy base before tharvald had arrived(though this may be a balance issue I'm not sure)

Balance: 5
Adjustable difficulty levels give you a pretty much instant 5, I could play most of the levels on hard but I had to play one on moderate (can't remember which, sorry). this gives it similar difficulty to fall of the tridant where the same is true.

Creativity: 5
The main goal of each mission where fairly similar but the side quests kept it interesting, the relics used to destroy the cities were particularly effective. The music and sounds in the cinematics were also very nicely done.

Map Design: 5
The maps where brilliant, I wasn't too keen on the lava field but everything else was fine. Also I noticed there was some grass visible next to the lava in the 2nd cinematic of the 5th mission, I'm not sure if this was intentional or not though so I havn't marked you down.

Story/Instructions: 5
The story was nice although somethings were perhaps not explained enough, it would have been nice to know why the characters did what they did. The instructions were mostly clear and the hints were great, they helped without revealing too much. I might have liked to see something in the history/spotlight section but I'm not bothered unduly about this.

Additional Comments:
There is another slight glitch hardly worth complaining about as it didn't bother me at all.On the last mission's cinematic, one huskarl is left behind. I don't mean to nitpick but I thought I'd bring this to your attention
A most excellent campaign, it's probably the 2nd best campaign I've ever played (the titans campaign being best). Aside a couple of glitches I can't fault you. Excellent!

[Edited on 04/24/08 @ 03:05 PM]

WinstonShnozwick
Rating
4.6
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design4.0
Story/Instructions4.0
Playability: 5
I just love a good regular AoM Campaign. This showed in perfectly as just that. It felt nearly like the AoM's default scenarios, and was superbly fun. I apologize, I don't really know where to start here. It was just fun. It had a storyline, helpful and friendly instructions, enemy AI, epic battles, base building, build and destroy game play, everything one could ask for. Again, it was just, fun.

Balance: 5
Well balance was just supreme in your Thorvald Campaign. It had all the attitude of an AI, and kept me playing in the mindset that the enemy really was trying to beat me. It was not too easy or too hard. Pay attention to details and play right and you will win, mess around and ignore the game and you will soon get ran over. It just felt real and was very fun to play against the enemy. The final card to top the metaphorical house of cards was using difficulty levels. Sure you can make a balanced game with just one difficulty, but no one is the same, we all play different. Some people need more slack to learn how to play, and some need more of a challenge. Great job.

Creativity: 5
I put it out that making this a multiple campaign in itself deserves some points, it adds complexion to the entire thing, and allows for you to expand on ideas throughout scenarios and fit in everything you need. It was very creative with all of the little side quests to go through, where you could get a bit extra to help you with your main goal. I loved the cinematic's, they were very good, all they lacked was some sounds with the sound filename trigger. Opinionated, I would have enjoyed you to put to use the map overlays where when you select the campaign in the menu it has the map with little pictures on it of your missions. I actually put those in myself because I felt it made the campaign complete as a campaign. I can email you it if you wish. All in all, this entire work shows a lot of effort put into it, and you did a great job and it pulled off.

Map Design: 4
What can I say. Map Design is the one thing that can never be specific. I may look at things different from the next guy. The map design was good, and definitely not bad. I loved playing the game and having battles in the great environment you created. Everything was in its place, as it would in real life. Terrain, you did well on mixing and I wasn't offended by any of it. Elevation, you had tall mountains, curving hills and valleys, natural rivers, it was good. Nature objects, you put trees, rocks, grass, animals all where they should be, it looked nice. Game objects, the enemy villages and towns were very well done. All in all, it was good, but not shockingly good for a perfect score.

Story/Instructions: 4
Spoilers here people. A Norseman defeats his enemies, finds a well that takes you to warmer lands, and conquers Greeks to take over their land and rebuild his cities. Don't get me wrong, it was a great story, and the game play, what with the battles, and the cinematic's, added and reinforced the story. It was very fun and exciting to get to know what happened next as I won the levels. But it was an average story, there have been ones similar to it. The instructions were extremely good. They felt akin to the instructions from the AoM default campaigns, being both helpful and user friendly. I always knew what to do, and never got lost playing the campaign.

Additional Comments:
This is personally my favorite custom scenario download from AoMH. It is one of the best pieces of work ever. I highly recommend this to everyone, it is a big thing to miss out on. This was just unrivaled in it's splendor, and was very very good. The ending was a bit of a cliffhanger, and you said that you would work on a sequel campaign. I dearly hope that you continue designing at AoMH, and come back. Thanks.

-Winston
Blackadder94
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Absolutelly top. No bugs or other problems whatsoever. Short cutscenes and cinematics that explain everything you need to know without boring the player.

Balance: 5
Well balanced, not too hard or easy.

Creativity: 4
No innovative ideas but still nothing boring.

Map Design: 5
Very appealing to the eye without unnecessary details.

Story/Instructions: 5
That's the best part. Story as clear as it can be. Instructions as well.
Finally a campaign whose creator realises that he doesn't have to blend all civs or create a very complicated story with numerous twists to keep it interesting. Keeping it simple makes it very pleasant and relaxing.

Additional Comments:
Among other high graded campaigns from aom heaven which I have tried, I have to say that this one is the best yet. Like an oasis in the middle of the desert. Definitelly try it!

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HGDL v0.8.0

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Rating
4.5
Breakdown
Playability4.1
Balance4.9
Creativity4.3
Map Design4.7
Story/Instructions4.4
Statistics
Downloads:6,960
Favorites: [Who?]6
Size:1.54 MB
Added:05/10/07
Updated:05/13/07
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