This is only my first scenario so any advice for improvements would be very helpful. Basically guide your small band across the land on his way back from a war in the South. On the way you must find ways round or battle the minions of Hades as he tries to thwart your efforts before winter approaches.
Thats about it, main objective is to build a town centre on the only existing settlement.
Oh yeah nearly forgot. It doesn't have any music as of yet because my pc won't let me play it other than in safe video but hopefully that will change soon as i will be updating my pc. Also on further checking the objectives don't show as i hadn't realised that you have to trigger them so when i update the file in the near future i will trigger them.
Any comments of advice for improvements would be great right now as i will be thinking about making a part 2.
[Edited on 05/19/07 @ 11:51 AM]
Posted on 05/19/07 @ 01:53 PM
An interesting scenario, great for a first try.
Much better than what I was making when I started! However, there were a few minor problems: Since I was in the Archaic Age and couldn't build a TC, my villagers and resources were useless because there are no availible military buildings. You should give a trigger to advance to the classical age, or get rid of the villagers altogether.
The enemy was a little easy, being just militia. My centaurs wiped them out easily, and when I got the reinforcements from Brokk I just slaughtered them all. After the forest fire I suddenly lost. I dunno, maybe my hypaspist died or something. (You tell me, he had only a little Hp left, maybe the FF hurt him)
Other than that, the scenario was unique and interesting, once again, for a first try this is excellent. Keep working and making more scenarios! Oh, btw, don't sweat it or get discouraged if you don't get a lot of comments, with Single Player Scenarios that sometimes occurs and a lot of people get frustrated and quit what they were doing.
ldo180 File Author
Posted on 05/19/07 @ 02:53 PM
Right thanks for the advice. Not sure why you lost there, when i playtest it there arnt usually any problems. did u go in the forest area in the west. circe activates a trigger tht turns the hypaspist into regenerating ajax. anyway thanks for the feedback, i'll take it onboard.
aaah i just found out i'll update it. its was the next part of the scn. i'll fix it so the 2nd half can be played properly. Just added a small update to fix the bug tht made you lose. Also added 2 or 3 more units in 1st bit to add a tiny bit more difficulty. added objective triggers too.
[Edited on 05/19/07 @ 03:26 PM]
Posted on 05/20/07 @ 02:00 PM
Just out of curiosity, if the hypaspist dies do you lose? I didn't know about the Circe thing, so I kept him away from the fighting when there were a lot of units.
ldo180 File Author
Posted on 05/20/07 @ 02:45 PM
thats one thing i should prob have made as a trigger but no you do not lose. in a future version i will have to make tht the case or in part 2 which i am working on.