Adventurers 1 RPG (updated version)
Posted on 05/18/07 @ 09:53 AM (updated 05/06/08
ADVENTURERS 1 RPG
|# of Players:
||AoM: The Titans
This map is the first scenario of Adventurers multiplayer campaign.
Adventurers 2 and Adventurers 3 are available in the download section.
-players 1,2,3,4,5,6 have to be human;
-players 7,8,9 have to be computer;
-players 1,2,3,4,5,6,7 have to be team 1;
-player 8 has to be team 8;
-player 9 has to be team 9.
All players can be any god, the god choice is almost insignificant (look at the notes to find more info).
(the players setup is also written in the scenario filename, so you can check it anytime when you are hosting this map)
-extract "+-+Adventurers1+-+_1234567t1_8t8_9t9.scx" file from the archive;
-place "+-+Adventurers1+-+_1234567t1_8t8_9t9.scx" file in scenario folder.
-Since I playtested this map several times in public games before release it you could find in ESO some old playtesting versions of this scenario that couldn't work till the end or that could be too hard/easy or that could be without the titan boss in the final mission. Please do not play these old versions of the map. The old versions of this scenario have the following filenames: "Adventurers_6humans_1234567t1_8t8_9t9.scx" and "+Adventurers+_6humans_1234567t1_8t8_9t9.scx" and "++Adventurers1++_1234567t1_8t8_9t9.scx", the new and ultimate one instead: "+-+Adventurers1+-+_1234567t1_8t8_9t9.scx". Play only this one please and if you notice a player that is hosting an old version (so without the +-+ +-+) inform him that an updated version as been realased. Thanks!
-As you already may know after having played some singleplayer maps from me my map design style isn't "light" so it could be a problem on some old computers. Concerning pc performance keep in mind that, besides players with slow computers or connections, the host plays the major role in lag issues, even if the map works very very smoothly if you play it in singleplayer mode. So if you want to play this map with some friends of yours only the player with the most powerful computer and with the fastest insternet connection should host this map. If you are going to host this map with unknown people I strongly advise you to turn off high details in graphic options if your pc has just a 1.7 GHz processor (or less) and 256 MB RAM (or less).
-This map could be very hard, good teamwork and heavy micromanagment is strongly required. The first times you and your mates play it you unlikely will succeed reaching the end of the map. Players have first to master the gameplay before even hoping of finish the game.
-As your human mates die during the game the remaining players will become stronger so survivors can anyhow reach the end; with less players alive the game could be harder, though so help and support you allies and fight together.
-AI players in human players slots will be expelled at the beginning of the game.
-This map can be played also in single player mode without many problems.
-To play this map in singleplayer mode use only the load scenario feature in the main menu of the game, please do not play the scenario playtesting it from the editor otherwise a weird thing could happen ;) .
-Read the objectives and the hints (pause the game if necessary).
-Watching the tutorial after the intro movie is strongly recommended!
-Concerning the God choice some Gods grant you some bonuses for your unit. Be Oranos for extra speed or be Odin for a bit faster life regeneratin.
-In the second part of final mission the Titan Prometheus could seem to be an invulnerable creature; get a little closer and fire arrows without respite against it to start damaging this titan.
-most of the map is walkable, just make little movements to move your unit in the most "enclosed" areas.
If you have suggestions to improve this map or if you want to report some bugs contact me at the following email address: quoelet(at)katamail(dot)com.
Map created by Oscar Baldessari, special thanks to all people that have provided me with help and support (credits are in the ending cinematic).
Have fun and good luck!
|Author||Reviews ( All | Comments Only | Reviews Only )|
Yay, first review :p
Well, I thought this was a great scenario. The only drawback was the fact that there was no music apart from the cinematics. You probably did this to reduce lag, but without my music taunts I would have been bored on the firts mission. Id be glad to lag a bit for some music, it keps me interested. I found no bugs in it.
The gameplay was quite a clever idea. I liked the fact that killing units wouldnt give people uber-stats and when a player died it added on stats. That was the good bit, because you have considered quitters.
You didnt do a roman theme this time, and egyptians are quite cool. The story you made up was very nice, and completely 'Oscar Style'. The cinematics were informative aswell despite the lord of the rings cliche. I also like the realisticness (oops) of the one-hit-one-kill polythemus. I really liked the Cyclops' cave aswell.
Map Design: 5
Wow. The usual amazing standard of Oscar Eyecandy was here! The gates alone must have taken a good few hours to make with extreme precision. Good job on that, and the little scenic area were good and added depth to gameplay. Keep up the eyecandy!
The story was very imaginitive but there wasnt much time to read the objectives when I first played the test version and ended up being hit by polythemus :(. I think the instructions were clear in the cinematics and objectives, but as I said, a bit more time needed to read them.
A really great multiplayer map Oscar! I cant wait for your next scenario in this campaign.
Just bear in mind the music and your next map will be even more spectacular than this.
Good job! (And the best ever first-attempt multiplayer map, you should get much better with practise :) )
[Edited on 05/19/07 @ 05:16 AM]
Oscar has proven once again why he is one of aom's greatest scenario designers.
Very fun. He uses a better system than most RPG's. You can equip either bow or sword. Your ranged attack is significantly stronger than sword, but you become a lot weaker, and have to fire from a minimum range.
Its a lot of fun.
He also makes teamwork more prominent than other RPG's.
This scenario is how RPG's should be.
All the characters have the same stats, so nobody gets a weaker character.
This is great.
Also, there is no trying to get kills all the time for a stronger character. That system can be very very lame.
and if thats not enough, if a player dies/resigns, the other players become stronger, so you can continue on even if your newb allies resign.
It's so damn good. The cinematics, the gameplay, the buildings, the map design. All incredibly well done.
I cannot express enough just how well done the cinematics are, and how interesting it is to play.
Map Design: 5
Oscar is one of the very few designers that are able to think outside the square when designing maps. "Adventurers" takes place in an absolutely amazing egyptian city. Trust me, you ain't going to see any better than this.
While the instructions are sometimes a bit long, the storyline more than makes up for it.
Storyline is great, and clear. And the way the map design complements the story is amazing.
Most of the time, cinematics are boring.
These cinematics are amazing.
Even the tutorial cinematics are interesting.
This is definently a must download.
This is truely a quality scenario, living up to all of Oscar's past creations.
And no, I really didn't overrate it. It is truely worth a perfect score.
[Edited on 06/08/07 @ 05:53 AM]
This is probably one of the best, if not the best multiplayer Rpg available to date. I will not discredit you for the lack of music, as i belive the game to be very exiting and i was not bored once due to the fear of being killed.
The one thing i dislike about the game are the player, ofcourse again i will not discredit you for this, you cannot help who plays it. I advise you play with friends or people from this forum taht know what they are doing.
Very clever Oscar, i aplaud you your skills. not only are all the players the same but you have managed to acomplish an almost perfect balace between the archer and the warrior. iim not sure how but i was forced to constantly change. In other attempts i would imagine you would just stay as one, but in this one you are forced to choose the best unit for that situation.
I think it is a biit unbalanced when you are left with only 2 people as it is almost impossable to complete the game at that point. However yet again i will not discredit you due to the fact that this game is not meant to be played with only two people. To be fully enjoyed it should be played with a group.
The idea of an Rpg with no experience is something i personally would never have tried, however, you have been very clever throught the game making teamwork essencial. also the way in which you can change from archer to warrior adds depth to what would otherwise be a boring hack and slash affair.
Map Design: 5
Again you have been marked highly but i have to say i was hoping for more. The map was amazing dont get me wrong but in places i find myself being dissapointed probably due to the fact that this was created by the great Oscar.
However this is ofcourse purly due to my massive expectations of oscar. I loved most of the map (especially the holes that the cyclops dug) it just lacked origionalits and i carried on seeing things that oscar had already produced in projects such as the guardians and scipio.
Not the usual intrigueing storylines we see but an acceptable one, i respect that you were making it for online play but the story did lack depth.
A truely enjoyable game, refreshing the respect i had lost for multiplayer Rpgs. I recomend you download and play online with a few friends. Thank you Oscar.
edit i belive i was marking you too harshly before, sorry, it has been corrected.
[Edited on 06/08/07 @ 05:36 PM]
"One in a trillion!"
This map was very hard and most certainly recuired extreme micromanagement and concentration. I keep wanting to come back and play this, to try and complete it. Although all three of my attempts have been futile, I had a hell of a time during each game. Great fights, with strategy that most certainly needs to be involved. Everytime I got defeated, i wanted to come back and have some more! Even now I'm craving to go back onto ESO and try once again to beat the game. Fantastic!
Excellent balance. No, just about perfect. During the first bit, you may think this is too easy, so you'll probably wait and stare at the spendid eyecandy, but when you move on to the second mission, you'll regret your first thoughts.
This map is hard; but this doesn't make it unbalanced. If an ally dies, you get an upgrade, to keep it even and to make sure you still have a chance. Range and Melee mode are both well balanced, each that have different uses throughout the game. Nothing more to say; Perfect!
Anyone could've thought of an RPG... but this is different. The objectives are different to quite a few of the best RPGs, which mainly involve killing and reaching objective areas. The city was the work of a genius, not only was it's eyecandy amazing, but it's layout was superb!
Go and see for yourself why this map get's a high Creativity level. Fantastic!
Map Design: 5
Your mouth will be left gaping at the skill with eyecandy here. The entire city is an eyecandy-filled metropolis, which could mostcertainly put you off guard and get yourself killed. I'm still amazed at why the cyclops would decide to destroy such a beautiful citadel.
The terrain mixing was great, but not the best. it would've degreaded the Map Design rating, but the Eye Candy and structure layout was just too good for me to take my finger away from the "5" key.
Your eyes will most certainly be blinded by this Perfect! eyecandy!
The story wasn't the most creative, but it was good. At the same time, the instructions were pretty hard to understand, but then again, you aren't from a country that uses English as it's main language, so it's not your fault, really.
Some of my friends have completed this game, saying at the end the credits simply roll and then the map is over. I was surprised, wasn't there some dramatic ending to leave us in suspense for Adventurers RPG II?
This map is a must-play. Do not miss this out! People who used to dislike RPGs would be addicted to them after having a go at this. Previous RPG fans will be amazed at the quality of this scenario. Shunning this is not reccomended! Downloading today would be the best option for any ESO'er. What are you waiting for? Click the Download Link!
"One in a trillion!"
Hella Good! Really exillerating for every player. I had a lot of fun with some friends the whole way through. The music choice was good, the map was awesome, the balance was great. I love the ragnarok feature that reverts you to ranged! Awesome job.
Great job with the balance. I like how if one of your party dies you get stronger. That ensures a long pleasureable experience. The enemies were not too hard, just right.
I have to say, that was very creative. I love not having an incredibly stat enhanced uber hero that kills everything in one hit. The ideas were fresh and not done before. Another thing I liked is how every scene isn't cutting through a forest of enimies along some winding path to get to a boss. The very first scene is my favorite as it is cool fending off cyclops at the gate.
Map Design: 5
Alright, this is where I'm amazed the most. STUNNING! The city was the richest I've ever seen on a multiplayer scenario! Everything about the map was awesome. You really paid attention to the little details which makes the game all the better.
Great job here as well. You layed out the story nicely, almost like on of someone's parent might read them a bed time story. It was a fun story all the way through. Instructions were all clearly stated in the "Training" cinematic.
BEST RPG EVER! Will go down in history along with AoM. You should really be proud of yourself man.
[Edited on 06/12/07 @ 07:46 PM]
|Sandro The Wicke
Once again, you've come to change the very notion of AoM playability in RPGs, and more specifically in multiplayers as such in creating the general Heroes/Teammates vs. monsters in a mini terrorized city-like environment. It was absolutely brilliant. When you start the game, no one was specifically more stronger than the other, so there wasn't any reason beyond playability for which you might have wanted to choose different heroes for play. The way the monsters kept popping, and in some cases tossed upwards, was completely traditional but delivered in a somewhat realisitic and still completely applicable and entertaining form. It really keeps any hardlocked focused player intense and excited as they'd chat with the other players and bring out their specific rolls in micromangagement cooperation. The way you'd have to sometimes use your own unit to lure the cyclops away while having the ranged units strike them down was one of the most enjoyable aspects in games such as these, and the way the layout of the city was made for there to be extreme playability and replayability was a formidable feature and a key reason for this section to be rated a 5 at the least.
What can I say, if the playability is top-notched, you'd have to expect the balance to be inadverently interlinked as well. But if it weren't for the clever non-upgrades until any teammates get killed system, it might have been a 4.5 at best. Being how it is, the natural mechanics of the game would be to generally keep you busy using your units to taunt enemies, do specific tasks and cooperate with other players in an balaced and most entertaining micromanagement, which to say makes the game more than just balanced, but diverse and requiring the heavy use of certain strategic approaches rather than a full out slashing marathon as others RPGs are unfortunately reduced to being. Though because it is extremely difficult to keep track of everything and have huge masses of enemies coming to you at times, it's always better to be prepared with at least another teammate making to help aid you in the main objectives. Nothing more needs to be said for this section, as I'm sure it's perfectly understandable why it deserves a five as stated.
Interestingly enough, sometimes the creativity element isn't always the one that keeps scenarios like these alive and sometimes the one that becomes overlooked and picked on for scolding and such. This time though, more than half of the reviewing community could probably agree on the notion that this is one of the better designed and creative scenarios Oscar's made out, aside from his major projects such as The Lost Legion and others. The key mechanical element is different, and the way the buildings are created to not only deliver an appearance of realism, but also an innovative element that can play key features in micromanagement interactions and create specific positions urging players to create their own formulations on how to advance in the game or complete the main objective is creative enough by itself for a 4, the rest of the add-ons and storyline were only for show, but created a great gameplay environment and stunning scenario-made designs that just completely transverse this section to mere five which sadly has been overused on other less creative or innovative projects taking from the impression of a perfect aspect from the game.
Map Design: 5
Again, like before, the map design is absolutely breathtaking, the layout of the city is completely innovative, and a well set example of one of your strengths in designing maps like these. It gives a slight reminder to how you used to multi-cross and multi-layer buildings in seemingly bizarre ways just to reveal them as a great innovation on designing, but also creates a new prospect of the desinging world, and gives you focus on the small areas that sometimes really create the feeling of reality and self-earned diversity that most other multiplayers out there lack, and being aside from your usual work, the way the ramparts were made and how the buildings just naturally fit into each other and the natural layout of the entire city as a whole is more than enough to earn the Map Design section a perfect 5.
The story was interesting and created a good transition to the next scenario in the endgame, but it just seemed that it could've been helped more if it weren't for the necessary restrictions placed on this from being a multiplayer with an intro cinematic. Though, because of the great instructions, it deserves a natural 3 and because every part was transited smoothly in progression and succession to each other, a simple 4 should suffice to cover this area.
Additional Comments: Despite your unfamiliarity of the English language, not being your native tone, you did an excellent job on improvising it, couldn't have done better myself on the storyline/instructions and I'd probably never be as talented of a designer as you were ever. Great job, needless to say, you already somewhat become a figure of respect and a character to look up to in the designing community. With this late release in the community, you'll always be remembered as one of the best designers AoM's had and a main reason for some people out there to still take inspiration from how a masterpiece came from a simplistic game engine and editor from games such as AoM.
Hoping to see any further releases from you, hope it won't be too much of distraction from your social life.
Sandro The Wicke
This scenario is alot of fun to play.
I've played it many time it's replay value is great for an rpg.I don't get bored whatsoever.
The balance is perfect.It's not too hard but yet still very challenging.The balance really makes this fun.
Your creativity always amazes me.How you design very few do.Truely inspiring. A lot of things in this show the creativity in your work.There's nothing in this scenario that isnt creative I couldn't single out one thing.
Map Design: 5
Again your creativity really shows in your map design. You do eyecandy so good.It's not too crowded but everything looks like it belongs and has a purpose.It actually looks like a real city.
The story is great.It's nothing thats been done before. It leaves you wanting to know more.
I hope to see more:)